Don't use undefined OpenGL behavior, even if it does somehow work. Also, enable PEEK_COLOR logic. Not sure if any games use it.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3814 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Nolan Check
2009-07-16 09:06:16 +00:00
parent ca750d1368
commit a48e148104
2 changed files with 22 additions and 25 deletions

View File

@ -106,6 +106,9 @@ public:
GLuint GetEFBFramebuffer() const { return m_efbFramebuffer; }
// Resolved framebuffer is only used in MSAA mode.
GLuint GetResolvedFramebuffer() const { return m_resolvedFramebuffer; }
TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc) const;
private: