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Don't use undefined OpenGL behavior, even if it does somehow work. Also, enable PEEK_COLOR logic. Not sure if any games use it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3814 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -106,6 +106,9 @@ public:
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GLuint GetEFBFramebuffer() const { return m_efbFramebuffer; }
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// Resolved framebuffer is only used in MSAA mode.
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GLuint GetResolvedFramebuffer() const { return m_resolvedFramebuffer; }
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TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc) const;
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private:
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