InputCommon: Extract ControlReference from ControllerInterface

Better separation of concerns. Relegates `ControllerInterface` to
enumerating input controls, and the new `ControlReference` deals with
combining inputs and configuration expression parsing.
This commit is contained in:
Michael Maltese
2016-10-11 17:48:38 -07:00
parent f621a6af43
commit a509f56116
15 changed files with 274 additions and 282 deletions

View File

@ -0,0 +1,148 @@
// Copyright 2016 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "Common/Thread.h"
// For InputGateOn()
// This is a bad layering violation, but it's the cleanest
// place I could find to put it.
#include "Core/ConfigManager.h"
#include "Core/Host.h"
#include "InputCommon/ControlReference/ControlReference.h"
using namespace ciface::ExpressionParser;
constexpr ControlState INPUT_DETECT_THRESHOLD = 0.55;
bool ControlReference::InputGateOn()
{
return SConfig::GetInstance().m_BackgroundInput || Host_RendererHasFocus() || Host_UIHasFocus();
}
//
// UpdateReference
//
// Updates a controlreference's binded devices/controls
// need to call this to re-parse a control reference's expression after changing it
//
void ControlReference::UpdateReference(ciface::Core::DeviceContainer& devices,
const ciface::Core::DeviceQualifier& default_device)
{
delete parsed_expression;
parsed_expression = nullptr;
ControlFinder finder(devices, default_device, is_input);
parse_error = ParseExpression(expression, finder, &parsed_expression);
}
//
// InputReference :: State
//
// Gets the state of an input reference
// override function for ControlReference::State ...
//
ControlState InputReference::State(const ControlState ignore)
{
if (parsed_expression && InputGateOn())
return parsed_expression->GetValue() * range;
return 0.0;
}
//
// OutputReference :: State
//
// Set the state of all binded outputs
// overrides ControlReference::State .. combined them so I could make the GUI simple / inputs ==
// same as outputs one list
// I was lazy and it works so watever
//
ControlState OutputReference::State(const ControlState state)
{
if (parsed_expression && InputGateOn())
parsed_expression->SetValue(state);
return 0.0;
}
//
// InputReference :: Detect
//
// Wait for input on all binded devices
// supports not detecting inputs that were held down at the time of Detect start,
// which is useful for those crazy flightsticks that have certain buttons that are always held down
// or some crazy axes or something
// upon input, return pointer to detected Control
// else return nullptr
//
ciface::Core::Device::Control* InputReference::Detect(const unsigned int ms,
ciface::Core::Device* const device)
{
unsigned int time = 0;
std::vector<bool> states(device->Inputs().size());
if (device->Inputs().size() == 0)
return nullptr;
// get starting state of all inputs,
// so we can ignore those that were activated at time of Detect start
std::vector<ciface::Core::Device::Input *>::const_iterator i = device->Inputs().begin(),
e = device->Inputs().end();
for (std::vector<bool>::iterator state = states.begin(); i != e; ++i)
*state++ = ((*i)->GetState() > (1 - INPUT_DETECT_THRESHOLD));
while (time < ms)
{
device->UpdateInput();
i = device->Inputs().begin();
for (std::vector<bool>::iterator state = states.begin(); i != e; ++i, ++state)
{
// detected an input
if ((*i)->IsDetectable() && (*i)->GetState() > INPUT_DETECT_THRESHOLD)
{
// input was released at some point during Detect call
// return the detected input
if (false == *state)
return *i;
}
else if ((*i)->GetState() < (1 - INPUT_DETECT_THRESHOLD))
{
*state = false;
}
}
Common::SleepCurrentThread(10);
time += 10;
}
// no input was detected
return nullptr;
}
//
// OutputReference :: Detect
//
// Totally different from the inputReference detect / I have them combined so it was simpler to make
// the GUI.
// The GUI doesn't know the difference between an input and an output / it's odd but I was lazy and
// it was easy
//
// set all binded outputs to <range> power for x milliseconds return false
//
ciface::Core::Device::Control* OutputReference::Detect(const unsigned int ms,
ciface::Core::Device* const device)
{
// ignore device
// don't hang if we don't even have any controls mapped
if (BoundCount() > 0)
{
State(1);
unsigned int slept = 0;
// this loop is to make stuff like flashing keyboard LEDs work
while (ms > (slept += 10))
Common::SleepCurrentThread(10);
State(0);
}
return nullptr;
}

View File

@ -0,0 +1,79 @@
// Copyright 2016 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include "InputCommon/ControlReference/ExpressionParser.h"
#include "InputCommon/ControllerInterface/Device.h"
// ControlReference
//
// These are what you create to actually use the inputs, InputReference or OutputReference.
//
// After being bound to devices and controls with UpdateReference,
// each one can link to multiple devices and controls
// when you change a ControlReference's expression,
// you must use UpdateReference on it to rebind controls
//
class ControlReference
{
public:
static bool InputGateOn();
virtual ControlState State(const ControlState state = 0) = 0;
virtual ciface::Core::Device::Control* Detect(const unsigned int ms,
ciface::Core::Device* const device) = 0;
void UpdateReference(ciface::Core::DeviceContainer& devices,
const ciface::Core::DeviceQualifier& default_device);
ControlState range;
std::string expression;
const bool is_input;
ciface::ExpressionParser::ExpressionParseStatus parse_error;
virtual ~ControlReference() { delete parsed_expression; }
int BoundCount()
{
if (parsed_expression)
return parsed_expression->num_controls;
else
return 0;
}
protected:
ControlReference(const bool _is_input) : range(1), is_input(_is_input), parsed_expression(nullptr)
{
}
ciface::ExpressionParser::Expression* parsed_expression;
};
//
// InputReference
//
// Control reference for inputs
//
class InputReference : public ControlReference
{
public:
InputReference() : ControlReference(true) {}
ControlState State(const ControlState state) override;
ciface::Core::Device::Control* Detect(const unsigned int ms,
ciface::Core::Device* const device) override;
};
//
// OutputReference
//
// Control reference for outputs
//
class OutputReference : public ControlReference
{
public:
OutputReference() : ControlReference(false) {}
ControlState State(const ControlState state) override;
ciface::Core::Device::Control* Detect(const unsigned int ms,
ciface::Core::Device* const device) override;
};

View File

@ -0,0 +1,567 @@
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <algorithm>
#include <cassert>
#include <iostream>
#include <map>
#include <memory>
#include <string>
#include <vector>
#include "InputCommon/ControlReference/ExpressionParser.h"
using namespace ciface::Core;
namespace ciface
{
namespace ExpressionParser
{
enum TokenType
{
TOK_DISCARD,
TOK_INVALID,
TOK_EOF,
TOK_LPAREN,
TOK_RPAREN,
TOK_AND,
TOK_OR,
TOK_NOT,
TOK_ADD,
TOK_CONTROL,
};
inline std::string OpName(TokenType op)
{
switch (op)
{
case TOK_AND:
return "And";
case TOK_OR:
return "Or";
case TOK_NOT:
return "Not";
case TOK_ADD:
return "Add";
default:
assert(false);
return "";
}
}
class Token
{
public:
TokenType type;
ControlQualifier qualifier;
Token(TokenType type_) : type(type_) {}
Token(TokenType type_, ControlQualifier qualifier_) : type(type_), qualifier(qualifier_) {}
operator std::string()
{
switch (type)
{
case TOK_DISCARD:
return "Discard";
case TOK_EOF:
return "EOF";
case TOK_LPAREN:
return "(";
case TOK_RPAREN:
return ")";
case TOK_AND:
return "&";
case TOK_OR:
return "|";
case TOK_NOT:
return "!";
case TOK_ADD:
return "+";
case TOK_CONTROL:
return "Device(" + (std::string)qualifier + ")";
case TOK_INVALID:
break;
}
return "Invalid";
}
};
class Lexer
{
public:
std::string expr;
std::string::iterator it;
Lexer(const std::string& expr_) : expr(expr_) { it = expr.begin(); }
bool FetchBacktickString(std::string& value, char otherDelim = 0)
{
value = "";
while (it != expr.end())
{
char c = *it;
++it;
if (c == '`')
return false;
if (c > 0 && c == otherDelim)
return true;
value += c;
}
return false;
}
Token GetFullyQualifiedControl()
{
ControlQualifier qualifier;
std::string value;
if (FetchBacktickString(value, ':'))
{
// Found colon, this is the device name
qualifier.has_device = true;
qualifier.device_qualifier.FromString(value);
FetchBacktickString(value);
}
qualifier.control_name = value;
return Token(TOK_CONTROL, qualifier);
}
Token GetBarewordsControl(char c)
{
std::string name;
name += c;
while (it != expr.end())
{
c = *it;
if (!isalpha(c))
break;
name += c;
++it;
}
ControlQualifier qualifier;
qualifier.control_name = name;
return Token(TOK_CONTROL, qualifier);
}
Token NextToken()
{
if (it == expr.end())
return Token(TOK_EOF);
char c = *it++;
switch (c)
{
case ' ':
case '\t':
case '\n':
case '\r':
return Token(TOK_DISCARD);
case '(':
return Token(TOK_LPAREN);
case ')':
return Token(TOK_RPAREN);
case '&':
return Token(TOK_AND);
case '|':
return Token(TOK_OR);
case '!':
return Token(TOK_NOT);
case '+':
return Token(TOK_ADD);
case '`':
return GetFullyQualifiedControl();
default:
if (isalpha(c))
return GetBarewordsControl(c);
else
return Token(TOK_INVALID);
}
}
ExpressionParseStatus Tokenize(std::vector<Token>& tokens)
{
while (true)
{
Token tok = NextToken();
if (tok.type == TOK_DISCARD)
continue;
if (tok.type == TOK_INVALID)
{
tokens.clear();
return EXPRESSION_PARSE_SYNTAX_ERROR;
}
tokens.push_back(tok);
if (tok.type == TOK_EOF)
break;
}
return EXPRESSION_PARSE_SUCCESS;
}
};
class ExpressionNode
{
public:
virtual ~ExpressionNode() {}
virtual ControlState GetValue() { return 0; }
virtual void SetValue(ControlState state) {}
virtual int CountNumControls() { return 0; }
virtual operator std::string() { return ""; }
};
class DummyExpression : public ExpressionNode
{
public:
std::string name;
DummyExpression(const std::string& name_) : name(name_) {}
ControlState GetValue() override { return 0.0; }
void SetValue(ControlState value) override {}
int CountNumControls() override { return 0; }
operator std::string() override { return "`" + name + "`"; }
};
class ControlExpression : public ExpressionNode
{
public:
ControlQualifier qualifier;
Device::Control* control;
ControlExpression(ControlQualifier qualifier_, std::shared_ptr<Device> device,
Device::Control* control_)
: qualifier(qualifier_), control(control_), m_device(device)
{
}
ControlState GetValue() override { return control->ToInput()->GetState(); }
void SetValue(ControlState value) override { control->ToOutput()->SetState(value); }
int CountNumControls() override { return 1; }
operator std::string() override { return "`" + (std::string)qualifier + "`"; }
private:
std::shared_ptr<Device> m_device;
};
class BinaryExpression : public ExpressionNode
{
public:
TokenType op;
ExpressionNode* lhs;
ExpressionNode* rhs;
BinaryExpression(TokenType op_, ExpressionNode* lhs_, ExpressionNode* rhs_)
: op(op_), lhs(lhs_), rhs(rhs_)
{
}
virtual ~BinaryExpression()
{
delete lhs;
delete rhs;
}
ControlState GetValue() override
{
ControlState lhsValue = lhs->GetValue();
ControlState rhsValue = rhs->GetValue();
switch (op)
{
case TOK_AND:
return std::min(lhsValue, rhsValue);
case TOK_OR:
return std::max(lhsValue, rhsValue);
case TOK_ADD:
return std::min(lhsValue + rhsValue, 1.0);
default:
assert(false);
return 0;
}
}
void SetValue(ControlState value) override
{
// Don't do anything special with the op we have.
// Treat "A & B" the same as "A | B".
lhs->SetValue(value);
rhs->SetValue(value);
}
int CountNumControls() override { return lhs->CountNumControls() + rhs->CountNumControls(); }
operator std::string() override
{
return OpName(op) + "(" + (std::string)(*lhs) + ", " + (std::string)(*rhs) + ")";
}
};
class UnaryExpression : public ExpressionNode
{
public:
TokenType op;
ExpressionNode* inner;
UnaryExpression(TokenType op_, ExpressionNode* inner_) : op(op_), inner(inner_) {}
virtual ~UnaryExpression() { delete inner; }
ControlState GetValue() override
{
ControlState value = inner->GetValue();
switch (op)
{
case TOK_NOT:
return 1.0 - value;
default:
assert(false);
return 0;
}
}
void SetValue(ControlState value) override
{
switch (op)
{
case TOK_NOT:
inner->SetValue(1.0 - value);
break;
default:
assert(false);
}
}
int CountNumControls() override { return inner->CountNumControls(); }
operator std::string() override { return OpName(op) + "(" + (std::string)(*inner) + ")"; }
};
std::shared_ptr<Device> ControlFinder::FindDevice(ControlQualifier qualifier)
{
if (qualifier.has_device)
return container.FindDevice(qualifier.device_qualifier);
else
return container.FindDevice(default_device);
}
Device::Control* ControlFinder::FindControl(ControlQualifier qualifier)
{
const std::shared_ptr<Device> device = FindDevice(qualifier);
if (!device)
return nullptr;
if (is_input)
return device->FindInput(qualifier.control_name);
else
return device->FindOutput(qualifier.control_name);
}
class Parser
{
public:
Parser(std::vector<Token> tokens_, ControlFinder& finder_) : tokens(tokens_), finder(finder_)
{
m_it = tokens.begin();
}
ExpressionParseStatus Parse(Expression** expr_out)
{
ExpressionNode* node;
ExpressionParseStatus status = Toplevel(&node);
if (status != EXPRESSION_PARSE_SUCCESS)
return status;
*expr_out = new Expression(node);
return EXPRESSION_PARSE_SUCCESS;
}
private:
std::vector<Token> tokens;
std::vector<Token>::iterator m_it;
ControlFinder& finder;
Token Chew() { return *m_it++; }
Token Peek() { return *m_it; }
bool Expects(TokenType type)
{
Token tok = Chew();
return tok.type == type;
}
ExpressionParseStatus Atom(ExpressionNode** expr_out)
{
Token tok = Chew();
switch (tok.type)
{
case TOK_CONTROL:
{
std::shared_ptr<Device> device = finder.FindDevice(tok.qualifier);
Device::Control* control = finder.FindControl(tok.qualifier);
if (control == nullptr)
{
*expr_out = new DummyExpression(tok.qualifier);
return EXPRESSION_PARSE_NO_DEVICE;
}
*expr_out = new ControlExpression(tok.qualifier, device, control);
return EXPRESSION_PARSE_SUCCESS;
}
case TOK_LPAREN:
return Paren(expr_out);
default:
return EXPRESSION_PARSE_SYNTAX_ERROR;
}
}
bool IsUnaryExpression(TokenType type)
{
switch (type)
{
case TOK_NOT:
return true;
default:
return false;
}
}
ExpressionParseStatus Unary(ExpressionNode** expr_out)
{
if (IsUnaryExpression(Peek().type))
{
Token tok = Chew();
ExpressionNode* atom_expr;
ExpressionParseStatus status = Atom(&atom_expr);
if (status == EXPRESSION_PARSE_SYNTAX_ERROR)
return status;
*expr_out = new UnaryExpression(tok.type, atom_expr);
return EXPRESSION_PARSE_SUCCESS;
}
return Atom(expr_out);
}
bool IsBinaryToken(TokenType type)
{
switch (type)
{
case TOK_AND:
case TOK_OR:
case TOK_ADD:
return true;
default:
return false;
}
}
ExpressionParseStatus Binary(ExpressionNode** expr_out)
{
ExpressionParseStatus status = Unary(expr_out);
if (status == EXPRESSION_PARSE_SYNTAX_ERROR)
return status;
while (IsBinaryToken(Peek().type))
{
Token tok = Chew();
ExpressionNode* unary_expr;
status = Unary(&unary_expr);
if (status == EXPRESSION_PARSE_SYNTAX_ERROR)
{
delete *expr_out;
return status;
}
*expr_out = new BinaryExpression(tok.type, *expr_out, unary_expr);
}
return EXPRESSION_PARSE_SUCCESS;
}
ExpressionParseStatus Paren(ExpressionNode** expr_out)
{
ExpressionParseStatus status;
// lparen already chewed
if ((status = Toplevel(expr_out)) != EXPRESSION_PARSE_SUCCESS)
return status;
if (!Expects(TOK_RPAREN))
{
delete *expr_out;
return EXPRESSION_PARSE_SYNTAX_ERROR;
}
return EXPRESSION_PARSE_SUCCESS;
}
ExpressionParseStatus Toplevel(ExpressionNode** expr_out) { return Binary(expr_out); }
};
ControlState Expression::GetValue()
{
return node->GetValue();
}
void Expression::SetValue(ControlState value)
{
node->SetValue(value);
}
Expression::Expression(ExpressionNode* node_)
{
node = node_;
num_controls = node->CountNumControls();
}
Expression::~Expression()
{
delete node;
}
static ExpressionParseStatus ParseExpressionInner(const std::string& str, ControlFinder& finder,
Expression** expr_out)
{
ExpressionParseStatus status;
Expression* expr;
*expr_out = nullptr;
if (str == "")
return EXPRESSION_PARSE_SUCCESS;
Lexer l(str);
std::vector<Token> tokens;
status = l.Tokenize(tokens);
if (status != EXPRESSION_PARSE_SUCCESS)
return status;
Parser p(tokens, finder);
status = p.Parse(&expr);
if (status != EXPRESSION_PARSE_SUCCESS)
return status;
*expr_out = expr;
return EXPRESSION_PARSE_SUCCESS;
}
ExpressionParseStatus ParseExpression(const std::string& str, ControlFinder& finder,
Expression** expr_out)
{
// Add compatibility with old simple expressions, which are simple
// barewords control names.
ControlQualifier qualifier;
qualifier.control_name = str;
qualifier.has_device = false;
std::shared_ptr<Device> device = finder.FindDevice(qualifier);
Device::Control* control = finder.FindControl(qualifier);
if (control)
{
*expr_out = new Expression(new ControlExpression(qualifier, device, control));
return EXPRESSION_PARSE_SUCCESS;
}
return ParseExpressionInner(str, finder, expr_out);
}
}
}

View File

@ -0,0 +1,72 @@
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <string>
#include "InputCommon/ControllerInterface/Device.h"
namespace ciface
{
namespace ExpressionParser
{
class ControlQualifier
{
public:
bool has_device;
Core::DeviceQualifier device_qualifier;
std::string control_name;
ControlQualifier() : has_device(false) {}
operator std::string()
{
if (has_device)
return device_qualifier.ToString() + ":" + control_name;
else
return control_name;
}
};
class ControlFinder
{
public:
ControlFinder(const Core::DeviceContainer& container_, const Core::DeviceQualifier& default_,
const bool is_input_)
: container(container_), default_device(default_), is_input(is_input_)
{
}
std::shared_ptr<Core::Device> FindDevice(ControlQualifier qualifier);
Core::Device::Control* FindControl(ControlQualifier qualifier);
private:
const Core::DeviceContainer& container;
const Core::DeviceQualifier& default_device;
bool is_input;
};
class ExpressionNode;
class Expression
{
public:
Expression() : node(nullptr) {}
Expression(ExpressionNode* node);
~Expression();
ControlState GetValue();
void SetValue(ControlState state);
int num_controls;
ExpressionNode* node;
};
enum ExpressionParseStatus
{
EXPRESSION_PARSE_SUCCESS = 0,
EXPRESSION_PARSE_SYNTAX_ERROR,
EXPRESSION_PARSE_NO_DEVICE,
};
ExpressionParseStatus ParseExpression(const std::string& expr, ControlFinder& finder,
Expression** expr_out);
}
}