add new statistics for gpu buffer streaming

This commit is contained in:
degasus
2013-05-23 21:07:01 +02:00
parent 6a5e7d7be4
commit a51d6a6ddd
8 changed files with 21 additions and 0 deletions

View File

@ -345,6 +345,8 @@ ID3D11Buffer* &PixelShaderCache::GetConstantBuffer()
memcpy(map.pData, psconstants, sizeof(psconstants));
D3D::context->Unmap(pscbuf, 0);
pscbufchanged = false;
ADDSTAT(stats.thisFrame.bytesUniformStreamed, sizeof(psconstants));
}
return pscbuf;
}

View File

@ -128,6 +128,9 @@ void VertexManager::PrepareDrawBuffers()
memcpy((u16*)map.pData + m_point_draw_index, GetPointIndexBuffer(), sizeof(u16) * IndexGenerator::GetPointindexLen());
D3D::context->Unmap(m_index_buffers[m_current_index_buffer], 0);
m_index_buffer_cursor += iCount;
ADDSTAT(stats.thisFrame.bytesVertexStreamed, vSize);
ADDSTAT(stats.thisFrame.bytesIndexStreamed, iCount*sizeof(u16));
}
static const float LINE_PT_TEX_OFFSETS[8] = {

View File

@ -50,6 +50,8 @@ ID3D11Buffer* &VertexShaderCache::GetConstantBuffer()
memcpy(map.pData, vsconstants, sizeof(vsconstants));
D3D::context->Unmap(vscbuf, 0);
vscbufchanged = false;
ADDSTAT(stats.thisFrame.bytesUniformStreamed, sizeof(vsconstants));
}
return vscbuf;
}