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add new statistics for gpu buffer streaming
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@ -50,6 +50,8 @@ ID3D11Buffer* &VertexShaderCache::GetConstantBuffer()
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memcpy(map.pData, vsconstants, sizeof(vsconstants));
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D3D::context->Unmap(vscbuf, 0);
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vscbufchanged = false;
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ADDSTAT(stats.thisFrame.bytesUniformStreamed, sizeof(vsconstants));
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}
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return vscbuf;
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}
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