D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader

With strings, we don't need to care about passing in a length, since it internally stores it. So now, we don't even need a length parameter for these functions anymore as well.
This also kills off some sprintf_s calls.
This commit is contained in:
Lioncash
2014-07-07 19:28:12 -04:00
parent cc3dda5b22
commit a523a6d1bf
10 changed files with 85 additions and 75 deletions

View File

@ -929,7 +929,7 @@ void PSTextureEncoder::Init()
// Create vertex shader
D3DBlob* bytecode = nullptr;
if (!D3D::CompileVertexShader(EFB_ENCODE_VS, sizeof(EFB_ENCODE_VS), &bytecode))
if (!D3D::CompileVertexShader(EFB_ENCODE_VS, &bytecode))
{
ERROR_LOG(VIDEO, "EFB encode vertex shader failed to compile");
return;
@ -1254,7 +1254,7 @@ bool PSTextureEncoder::SetStaticShader(unsigned int dstFormat, PEControl::PixelF
{ "IMP_GENERATOR", generatorFuncName },
{ nullptr, nullptr }
};
if (!D3D::CompilePixelShader(EFB_ENCODE_PS, sizeof(EFB_ENCODE_PS), &bytecode, macros))
if (!D3D::CompilePixelShader(EFB_ENCODE_PS, &bytecode, macros))
{
WARN_LOG(VIDEO, "EFB encoder shader for dstFormat 0x%X, srcFormat %d, isIntensity %d, scaleByHalf %d failed to compile",
dstFormat, static_cast<int>(srcFormat), isIntensity ? 1 : 0, scaleByHalf ? 1 : 0);
@ -1296,7 +1296,7 @@ bool PSTextureEncoder::InitDynamicMode()
};
D3DBlob* bytecode = nullptr;
if (!D3D::CompilePixelShader(EFB_ENCODE_PS, sizeof(EFB_ENCODE_PS), &bytecode, macros))
if (!D3D::CompilePixelShader(EFB_ENCODE_PS, &bytecode, macros))
{
ERROR_LOG(VIDEO, "EFB encode pixel shader failed to compile");
return false;