D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader

With strings, we don't need to care about passing in a length, since it internally stores it. So now, we don't even need a length parameter for these functions anymore as well.
This also kills off some sprintf_s calls.
This commit is contained in:
Lioncash
2014-07-07 19:28:12 -04:00
parent cc3dda5b22
commit a523a6d1bf
10 changed files with 85 additions and 75 deletions

View File

@ -98,7 +98,7 @@ void Television::Init()
// Create YUYV-decoding pixel shader
m_pShader = D3D::CompileAndCreatePixelShader(YUYV_DECODER_PS, sizeof(YUYV_DECODER_PS));
m_pShader = D3D::CompileAndCreatePixelShader(YUYV_DECODER_PS);
CHECK(m_pShader != nullptr, "compile and create yuyv decoder pixel shader");
D3D::SetDebugObjectName(m_pShader, "yuyv decoder pixel shader");