D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader

With strings, we don't need to care about passing in a length, since it internally stores it. So now, we don't even need a length parameter for these functions anymore as well.
This also kills off some sprintf_s calls.
This commit is contained in:
Lioncash
2014-07-07 19:28:12 -04:00
parent cc3dda5b22
commit a523a6d1bf
10 changed files with 85 additions and 75 deletions

View File

@ -189,7 +189,7 @@ void XFBEncoder::Init()
// Create vertex shader
D3DBlob* bytecode = nullptr;
if (!D3D::CompileVertexShader(XFB_ENCODE_VS, sizeof(XFB_ENCODE_VS), &bytecode))
if (!D3D::CompileVertexShader(XFB_ENCODE_VS, &bytecode))
{
ERROR_LOG(VIDEO, "XFB encode vertex shader failed to compile");
return;
@ -211,7 +211,7 @@ void XFBEncoder::Init()
// Create pixel shader
m_pShader = D3D::CompileAndCreatePixelShader(XFB_ENCODE_PS, sizeof(XFB_ENCODE_PS));
m_pShader = D3D::CompileAndCreatePixelShader(XFB_ENCODE_PS);
if (!m_pShader)
{
ERROR_LOG(VIDEO, "XFB encode pixel shader failed to compile");