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Actually have Dual Source blending work for people. Forgot about this change.
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committed by
Sonicadvance1

parent
a304af75fd
commit
a5257c1a0a
@ -937,8 +937,8 @@ void Renderer::SetBlendMode(bool forceUpdate)
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#ifdef USE_DUAL_SOURCE_BLEND
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bool useDstAlpha = !g_ActiveConfig.bDstAlphaPass && bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate
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&& bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24;
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bool useDualSource = useDstAlpha && GLEW_ARB_blend_func_extended;
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&& bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24 && g_ActiveConfig.bUseGLSL;
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bool useDualSource = useDstAlpha;
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#endif
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if (changes & 1)
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