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Merge pull request #5898 from ligfx/extractupnp
Common: extract UPnP namespace from NetPlayServer
This commit is contained in:
@ -663,9 +663,8 @@ bool MainWindow::NetPlayJoin()
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}
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// Settings
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std::string host_ip, traversal_host, nickname;
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int host_port, traversal_port;
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bool is_traversal;
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std::string host_ip;
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u16 host_port;
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if (Settings::Instance().GetNetPlayServer() != nullptr)
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{
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host_ip = "127.0.0.1";
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@ -677,18 +676,18 @@ bool MainWindow::NetPlayJoin()
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host_port = Config::Get(Config::NETPLAY_HOST_PORT);
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}
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std::string traversal_choice = Config::Get(Config::NETPLAY_TRAVERSAL_CHOICE);
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is_traversal = traversal_choice == "traversal";
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const std::string traversal_choice = Config::Get(Config::NETPLAY_TRAVERSAL_CHOICE);
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const bool is_traversal = traversal_choice == "traversal";
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traversal_host = Config::Get(Config::NETPLAY_TRAVERSAL_SERVER);
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traversal_port = Config::Get(Config::NETPLAY_TRAVERSAL_PORT);
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nickname = Config::Get(Config::NETPLAY_NICKNAME);
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const std::string traversal_host = Config::Get(Config::NETPLAY_TRAVERSAL_SERVER);
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const u16 traversal_port = Config::Get(Config::NETPLAY_TRAVERSAL_PORT);
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const std::string nickname = Config::Get(Config::NETPLAY_NICKNAME);
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// Create Client
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Settings::Instance().ResetNetPlayClient(
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new NetPlayClient(host_ip, host_port, m_netplay_dialog, nickname,
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Settings::Instance().GetNetPlayServer() != nullptr ? false : is_traversal,
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traversal_host, traversal_port));
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Settings::Instance().ResetNetPlayClient(new NetPlayClient(
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host_ip, host_port, m_netplay_dialog, nickname,
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NetTraversalConfig{Settings::Instance().GetNetPlayServer() != nullptr ? false : is_traversal,
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traversal_host, traversal_port}));
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if (!Settings::Instance().GetNetPlayClient()->IsConnected())
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{
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@ -721,26 +720,21 @@ bool MainWindow::NetPlayHost(const QString& game_id)
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}
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// Settings
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std::string traversal_host, nickname;
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int host_port, traversal_port;
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bool is_traversal, use_upnp;
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u16 host_port = Config::Get(Config::NETPLAY_HOST_PORT);
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const std::string traversal_choice = Config::Get(Config::NETPLAY_TRAVERSAL_CHOICE);
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const bool is_traversal = traversal_choice == "traversal";
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const bool use_upnp = Config::Get(Config::NETPLAY_USE_UPNP);
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host_port = Config::Get(Config::NETPLAY_HOST_PORT);
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std::string traversal_choice;
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traversal_choice = Config::Get(Config::NETPLAY_TRAVERSAL_CHOICE);
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is_traversal = traversal_choice == "traversal";
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use_upnp = Config::Get(Config::NETPLAY_USE_UPNP);
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traversal_host = Config::Get(Config::NETPLAY_TRAVERSAL_SERVER);
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traversal_port = Config::Get(Config::NETPLAY_TRAVERSAL_PORT);
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nickname = Config::Get(Config::NETPLAY_NICKNAME);
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const std::string traversal_host = Config::Get(Config::NETPLAY_TRAVERSAL_SERVER);
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const u16 traversal_port = Config::Get(Config::NETPLAY_TRAVERSAL_PORT);
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const std::string nickname = Config::Get(Config::NETPLAY_NICKNAME);
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if (is_traversal)
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host_port = Config::Get(Config::NETPLAY_LISTEN_PORT);
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// Create Server
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Settings::Instance().ResetNetPlayServer(
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new NetPlayServer(host_port, is_traversal, traversal_host, traversal_port));
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Settings::Instance().ResetNetPlayServer(new NetPlayServer(
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host_port, use_upnp, NetTraversalConfig{is_traversal, traversal_host, traversal_port}));
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if (!Settings::Instance().GetNetPlayServer()->is_connected)
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{
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@ -754,11 +748,6 @@ bool MainWindow::NetPlayHost(const QString& game_id)
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Settings::Instance().GetNetPlayServer()->ChangeGame(game_id.toStdString());
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#ifdef USE_UPNP
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if (use_upnp)
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Settings::Instance().GetNetPlayServer()->TryPortmapping(host_port);
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#endif
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// Join our local server
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return NetPlayJoin();
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}
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