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Initial steps towards fog emulation in DX9
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@585 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -291,6 +291,7 @@ void BPWritten(int addr, int changes, int newval)
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case 6: // Backward exp
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case 7: // Backward exp2
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// TODO: Figure out how to do these in GL
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//TEV_FSEL_BX, TEV_FSEL_BX2?
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default:
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printf("Non-Emulated Fog selection %d\n", bpmem.fog.c_proj_fsel.fsel);
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break;
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