Merge pull request #475 from kayru/d3d_state_cache

D3D: Implemented cache for dynamic render states
This commit is contained in:
skidau
2014-10-18 13:11:39 +11:00
12 changed files with 563 additions and 393 deletions

View File

@ -413,6 +413,13 @@ union RAS1_IREF
union TexMode0
{
enum TextureFilter : u32
{
TEXF_NONE = 0,
TEXF_POINT = 1,
TEXF_LINEAR = 2
};
struct
{
u32 wrap_s : 2;