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CustomTexture: Drop old texture format.
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@ -11,6 +11,5 @@
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u32 HashFletcher(const u8* data_u8, size_t length); // FAST. Length & 1 == 0.
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u32 HashAdler32(const u8* data, size_t len); // Fairly accurate, slightly slower
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u32 HashEctor(const u8* ptr, int length); // JUNK. DO NOT USE FOR NEW THINGS
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u64 GetHashHiresTexture(const u8* src, u32 len, u32 samples = 0);
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u64 GetHash64(const u8* src, u32 len, u32 samples);
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void SetHash64Function();
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