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ShaderGenCommon: Rename WriteFmt() to Write()
Now that we've converted all of the shader generators over to using fmt, we can drop the old Write() member function and perform a rename operation on the WriteFmt() to turn it into the new Write() function. All changes within this are the removal of a <cstdarg> header, since the previous printf-based Write() required it, and renaming. No functional changes are made at all.
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