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More conversion from char * to std::string.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7266 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -591,7 +591,7 @@ void GamepadPage::LoadProfile(wxCommandEvent&)
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std::string fname;
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GamepadPage::GetProfilePath(fname);
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if (false == File::Exists(fname.c_str()))
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if (false == File::Exists(fname))
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return;
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IniFile inifile;
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@ -609,7 +609,7 @@ void GamepadPage::SaveProfile(wxCommandEvent&)
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{
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std::string fname;
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GamepadPage::GetProfilePath(fname);
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File::CreateFullPath(fname.c_str());
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File::CreateFullPath(fname);
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if (false == fname.empty())
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{
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