Add an on screen lag counter.

This commit is contained in:
rog
2012-11-11 17:57:06 -05:00
parent 35e5a1e592
commit a5d210129d
9 changed files with 43 additions and 7 deletions

View File

@ -62,6 +62,7 @@
#include "Host.h"
#include "BPFunctions.h"
#include "FPSCounter.h"
#include "ConfigManager.h"
#include "main.h" // Local
#ifdef _WIN32
@ -531,6 +532,9 @@ void Renderer::DrawDebugInfo()
if (g_ActiveConfig.bShowFPS)
p+=sprintf(p, "FPS: %d\n", s_fps);
if (SConfig::GetInstance().m_showLag)
p+=sprintf(p, "Lag: %d\n", Movie::g_currentLagCount);
if (g_ActiveConfig.bShowInputDisplay)
p+=sprintf(p, "%s", Movie::GetInputDisplay().c_str());