TextureCacheBase: Support dumping individual mipmaps.

This commit is contained in:
NeoBrainX
2012-05-12 13:50:03 +02:00
parent a8ad59ee3e
commit a5e68ab10e
9 changed files with 58 additions and 25 deletions

View File

@ -45,8 +45,16 @@ void TextureCache::TCacheEntry::Bind(unsigned int stage)
D3D::context->PSSetShaderResources(stage, 1, &texture->GetSRV());
}
bool TextureCache::TCacheEntry::Save(const char filename[])
bool TextureCache::TCacheEntry::Save(const char filename[], unsigned int level)
{
// TODO: Somehow implement this (D3DX11 doesn't support dumping individual LODs)
static bool warn_once = true;
if (level && warn_once)
{
WARN_LOG(VIDEO, "Dumping individual LOD not supported by D3D11 backend!");
warn_once = false;
return false;
}
return SUCCEEDED(PD3DX11SaveTextureToFileA(D3D::context, texture->GetTex(), D3DX11_IFF_PNG, filename));
}

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@ -49,7 +49,7 @@ private:
const float *colmat);
void Bind(unsigned int stage);
bool Save(const char filename[]);
bool Save(const char filename[], unsigned int level);
};
TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height,

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@ -58,9 +58,17 @@ void TextureCache::TCacheEntry::Bind(unsigned int stage)
D3D::SetTexture(stage, texture);
}
bool TextureCache::TCacheEntry::Save(const char filename[])
bool TextureCache::TCacheEntry::Save(const char filename[], unsigned int level)
{
return SUCCEEDED(PD3DXSaveTextureToFileA(filename, D3DXIFF_PNG, texture, 0));
IDirect3DSurface9* surface;
HRESULT hr = texture->GetSurfaceLevel(level, &surface);
if (FAILED(hr))
return false;
hr = PD3DXSaveSurfaceToFileA(filename, D3DXIFF_PNG, surface, NULL, NULL);
surface->Release();
return SUCCEEDED(hr);
}
void TextureCache::TCacheEntry::Load(unsigned int width, unsigned int height,

View File

@ -52,7 +52,7 @@ private:
const float *colmat);
void Bind(unsigned int stage);
bool Save(const char filename[]);
bool Save(const char filename[], unsigned int level);
};
TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height,

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@ -76,11 +76,13 @@ static const GLint c_WrapSettings[4] = {
GL_REPEAT,
};
bool SaveTexture(const char* filename, u32 textarget, u32 tex, int width, int height)
bool SaveTexture(const char* filename, u32 textarget, u32 tex, int virtual_width, int virtual_height, unsigned int level)
{
int width = std::max(virtual_width >> level, 1);
int height = std::max(virtual_height >> level, 1);
std::vector<u32> data(width * height);
glBindTexture(textarget, tex);
glGetTexImage(textarget, 0, GL_BGRA, GL_UNSIGNED_BYTE, &data[0]);
glGetTexImage(textarget, level, GL_BGRA, GL_UNSIGNED_BYTE, &data[0]);
const GLenum err = GL_REPORT_ERROR();
if (GL_NO_ERROR != err)
@ -119,13 +121,13 @@ void TextureCache::TCacheEntry::Bind(unsigned int stage)
SetTextureParameters(tm0, tm1);
}
bool TextureCache::TCacheEntry::Save(const char filename[])
bool TextureCache::TCacheEntry::Save(const char filename[], unsigned int level)
{
// TODO: make ogl dump PNGs
std::string tga_filename(filename);
tga_filename.replace(tga_filename.size() - 3, 3, "tga");
return SaveTexture(tga_filename.c_str(), GL_TEXTURE_2D, texture, virtual_width, virtual_height);
return SaveTexture(tga_filename.c_str(), GL_TEXTURE_2D, texture, virtual_width, virtual_height, level);
}
TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width,
@ -347,7 +349,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
{
static int count = 0;
SaveTexture(StringFromFormat("%sefb_frame_%i.tga", File::GetUserPath(D_DUMPTEXTURES_IDX).c_str(),
count++).c_str(), GL_TEXTURE_2D, texture, virtual_width, virtual_height);
count++).c_str(), GL_TEXTURE_2D, texture, virtual_width, virtual_height, 0);
}
}

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@ -62,7 +62,7 @@ private:
const float *colmat);
void Bind(unsigned int stage);
bool Save(const char filename[]);
bool Save(const char filename[], unsigned int level);
private:
void SetTextureParameters(const TexMode0 &newmode, const TexMode1 &newmode1);
@ -76,7 +76,7 @@ private:
TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h);
};
bool SaveTexture(const char* filename, u32 textarget, u32 tex, int width, int height);
bool SaveTexture(const char* filename, u32 textarget, u32 tex, int virtual_width, int virtual_height, unsigned int level);
}

View File

@ -163,13 +163,14 @@ void VertexManager::vFlush()
// 0s are probably for no manual wrapping needed.
PixelShaderManager::SetTexDims(i, tentry->native_width, tentry->native_height, 0, 0);
// TODO: Dump this code, it's redundant.
if (g_ActiveConfig.iLog & CONF_SAVETEXTURES)
{
// save the textures
char strfile[255];
sprintf(strfile, "%stex%.3d_%d.tga",
File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), g_Config.iSaveTargetId, i);
tentry->Save(strfile);
tentry->Save(strfile, 0);
}
}
else