VideoCommon: Change PokeEFB to take a pointer rather than a vector

This saves allocating a vector for the pass-through path.
This commit is contained in:
Stenzek
2015-12-20 00:34:56 +10:00
parent 7b628c99ec
commit a61fc372bb
9 changed files with 20 additions and 44 deletions

View File

@ -37,7 +37,7 @@ public:
void RenderText(const std::string& text, int left, int top, u32 color) override;
u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) override;
void PokeEFB(EFBAccessType type, const std::vector<EfbPokeData>& data) override;
void PokeEFB(EFBAccessType type, const EfbPokeData* points, size_t num_points) override;
u16 BBoxRead(int index) override;
void BBoxWrite(int index, u16 value) override;