VideoCommon: Change PokeEFB to take a pointer rather than a vector

This saves allocating a vector for the pass-through path.
This commit is contained in:
Stenzek
2015-12-20 00:34:56 +10:00
parent 7b628c99ec
commit a61fc372bb
9 changed files with 20 additions and 44 deletions

View File

@ -44,7 +44,7 @@ void AsyncRequests::PullEventsInternal()
} while(!m_queue.empty() && m_queue.front().type == first_event.type);
lock.unlock();
g_renderer->PokeEFB(t, m_merged_efb_pokes);
g_renderer->PokeEFB(t, m_merged_efb_pokes.data(), m_merged_efb_pokes.size());
lock.lock();
continue;
}
@ -109,11 +109,17 @@ void AsyncRequests::HandleEvent(const AsyncRequests::Event& e)
switch (e.type)
{
case Event::EFB_POKE_COLOR:
g_renderer->AccessEFB(POKE_COLOR, e.efb_poke.x, e.efb_poke.y, e.efb_poke.data);
{
EfbPokeData poke = { e.efb_poke.x, e.efb_poke.y, e.efb_poke.data };
g_renderer->PokeEFB(POKE_COLOR, &poke, 1);
}
break;
case Event::EFB_POKE_Z:
g_renderer->AccessEFB(POKE_Z, e.efb_poke.x, e.efb_poke.y, e.efb_poke.data);
{
EfbPokeData poke = { e.efb_poke.x, e.efb_poke.y, e.efb_poke.data };
g_renderer->PokeEFB(POKE_Z, &poke, 1);
}
break;
case Event::EFB_PEEK_COLOR: