VideoCommon: Change PokeEFB to take a pointer rather than a vector

This saves allocating a vector for the pass-through path.
This commit is contained in:
Stenzek
2015-12-20 00:34:56 +10:00
parent 7b628c99ec
commit a61fc372bb
9 changed files with 20 additions and 44 deletions

View File

@ -115,7 +115,7 @@ public:
static void RenderToXFB(u32 xfbAddr, const EFBRectangle& sourceRc, u32 fbStride, u32 fbHeight, float Gamma = 1.0f);
virtual u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) = 0;
virtual void PokeEFB(EFBAccessType type, const std::vector<EfbPokeData>& data);
virtual void PokeEFB(EFBAccessType type, const EfbPokeData* points, size_t num_points) = 0;
virtual u16 BBoxRead(int index) = 0;
virtual void BBoxWrite(int index, u16 value) = 0;