Merge branch 'master' into GLSL-master

Conflicts:
	CMakeLists.txt
	Source/Core/DolphinWX/Dolphin.vcxproj
	Source/Core/DolphinWX/Src/GLInterface/WX.cpp
	Source/Core/DolphinWX/Src/GLInterface/WX.h
	Source/Core/VideoCommon/Src/TextureCacheBase.cpp
	Source/Core/VideoCommon/Src/TextureCacheBase.h
	Source/Plugins/Plugin_VideoDX11/Src/TextureCache.cpp
	Source/Plugins/Plugin_VideoDX11/Src/TextureCache.h
	Source/Plugins/Plugin_VideoDX9/Src/TextureCache.cpp
	Source/Plugins/Plugin_VideoDX9/Src/TextureCache.h
	Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureCache.h
	Source/Plugins/Plugin_VideoSoftware/Src/SWmain.cpp

damn mipmap_fixes ...
This commit is contained in:
degasus
2013-02-18 18:49:20 +01:00
184 changed files with 7637 additions and 6605 deletions

View File

@ -128,58 +128,6 @@ static const u32 EFB_CACHE_HEIGHT = (EFB_HEIGHT + EFB_CACHE_RECT_SIZE - 1) / EFB
static bool s_efbCacheValid[2][EFB_CACHE_WIDTH * EFB_CACHE_HEIGHT];
static std::vector<u32> s_efbCache[2][EFB_CACHE_WIDTH * EFB_CACHE_HEIGHT]; // 2 for PEEK_Z and PEEK_COLOR
static const GLenum glSrcFactors[8] =
{
GL_ZERO,
GL_ONE,
GL_DST_COLOR,
GL_ONE_MINUS_DST_COLOR,
GL_SRC_ALPHA,
GL_ONE_MINUS_SRC_ALPHA, // NOTE: If dual-source blending is enabled, use SRC1_ALPHA
GL_DST_ALPHA,
GL_ONE_MINUS_DST_ALPHA
};
static const GLenum glDestFactors[8] = {
GL_ZERO,
GL_ONE,
GL_SRC_COLOR,
GL_ONE_MINUS_SRC_COLOR,
GL_SRC_ALPHA,
GL_ONE_MINUS_SRC_ALPHA, // NOTE: If dual-source blending is enabled, use SRC1_ALPHA
GL_DST_ALPHA,
GL_ONE_MINUS_DST_ALPHA
};
static const GLenum glCmpFuncs[8] = {
GL_NEVER,
GL_LESS,
GL_EQUAL,
GL_LEQUAL,
GL_GREATER,
GL_NOTEQUAL,
GL_GEQUAL,
GL_ALWAYS
};
static const GLenum glLogicOpCodes[16] = {
GL_CLEAR,
GL_AND,
GL_AND_REVERSE,
GL_COPY,
GL_AND_INVERTED,
GL_NOOP,
GL_XOR,
GL_OR,
GL_NOR,
GL_EQUIV,
GL_INVERT,
GL_OR_REVERSE,
GL_COPY_INVERTED,
GL_OR_INVERTED,
GL_NAND,
GL_SET
};
int GetNumMSAASamples(int MSAAMode)
{
@ -334,21 +282,8 @@ Renderer::Renderer()
s_backbuffer_height = (int)GLInterface->GetBackBufferHeight();
// Handle VSync on/off
#ifdef __APPLE__
int swapInterval = g_ActiveConfig.bVSync ? 1 : 0;
NSOpenGLContext *ctx = GLWin.cocoaCtx;
[ctx setValues: &swapInterval forParameter: NSOpenGLCPSwapInterval];
#elif defined _WIN32
if (WGLEW_EXT_swap_control)
wglSwapIntervalEXT(g_ActiveConfig.bVSync ? 1 : 0);
else
ERROR_LOG(VIDEO, "No support for SwapInterval (framerate clamped to monitor refresh rate).");
#elif defined(HAVE_X11) && HAVE_X11
if (glXSwapIntervalSGI)
glXSwapIntervalSGI(g_ActiveConfig.bVSync ? 1 : 0);
else
ERROR_LOG(VIDEO, "No support for SwapInterval (framerate clamped to monitor refresh rate).");
#endif
GLInterface->SwapInterval(swapInterval);
// check the max texture width and height
GLint max_texture_size;
@ -949,6 +884,32 @@ void Renderer::SetBlendMode(bool forceUpdate)
&& bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24;
bool useDualSource = useDstAlpha && g_ActiveConfig.backend_info.bSupportsDualSourceBlend;
// Our render target always uses an alpha channel, so we need to override the blend functions to assume a destination alpha of 1 if the render target isn't supposed to have an alpha channel
// Example: D3DBLEND_DESTALPHA needs to be D3DBLEND_ONE since the result without an alpha channel is assumed to always be 1.
bool target_has_alpha = bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24;
const GLenum glSrcFactors[8] =
{
GL_ZERO,
GL_ONE,
GL_DST_COLOR,
GL_ONE_MINUS_DST_COLOR,
GL_SRC_ALPHA,
GL_ONE_MINUS_SRC_ALPHA, // NOTE: If dual-source blending is enabled, use SRC1_ALPHA
(target_has_alpha) ? GL_DST_ALPHA : (GLenum)GL_ONE,
(target_has_alpha) ? GL_ONE_MINUS_DST_ALPHA : (GLenum)GL_ZERO
};
const GLenum glDestFactors[8] =
{
GL_ZERO,
GL_ONE,
GL_SRC_COLOR,
GL_ONE_MINUS_SRC_COLOR,
GL_SRC_ALPHA,
GL_ONE_MINUS_SRC_ALPHA, // NOTE: If dual-source blending is enabled, use SRC1_ALPHA
(target_has_alpha) ? GL_DST_ALPHA : (GLenum)GL_ONE,
(target_has_alpha) ? GL_ONE_MINUS_DST_ALPHA : (GLenum)GL_ZERO
};
// blend mode bit mask
// 0 - blend enable
// 1 - dst alpha enabled
@ -980,41 +941,33 @@ void Renderer::SetBlendMode(bool forceUpdate)
GLenum equation = newval & 4 ? GL_FUNC_REVERSE_SUBTRACT : GL_FUNC_ADD;
GLenum equationAlpha = useDualSource ? GL_FUNC_ADD : equation;
if (g_ActiveConfig.backend_info.bSupportsDualSourceBlend)
glBlendEquationSeparate(equation, equationAlpha);
else
glBlendEquation(newval & 4 ? GL_FUNC_REVERSE_SUBTRACT : GL_FUNC_ADD);
glBlendEquationSeparate(equation, equationAlpha);
}
if (changes & 0x1FA)
{
if (g_ActiveConfig.backend_info.bSupportsDualSourceBlend)
GLenum srcFactor = glSrcFactors[(newval >> 3) & 7];
GLenum dstFactor = glDestFactors[(newval >> 6) & 7];
GLenum srcFactorAlpha = srcFactor;
GLenum dstFactorAlpha = dstFactor;
if (useDualSource)
{
GLenum srcFactor = glSrcFactors[(newval >> 3) & 7];
GLenum srcFactorAlpha = srcFactor;
GLenum dstFactor = glDestFactors[(newval >> 6) & 7];
GLenum dstFactorAlpha = dstFactor;
if (useDualSource)
{
srcFactorAlpha = GL_ONE;
dstFactorAlpha = GL_ZERO;
srcFactorAlpha = GL_ONE;
dstFactorAlpha = GL_ZERO;
if (srcFactor == GL_SRC_ALPHA)
srcFactor = GL_SRC1_ALPHA;
else if (srcFactor == GL_ONE_MINUS_SRC_ALPHA)
srcFactor = GL_ONE_MINUS_SRC1_ALPHA;
if (srcFactor == GL_SRC_ALPHA)
srcFactor = GL_SRC1_ALPHA;
else if (srcFactor == GL_ONE_MINUS_SRC_ALPHA)
srcFactor = GL_ONE_MINUS_SRC1_ALPHA;
if (dstFactor == GL_SRC_ALPHA)
dstFactor = GL_SRC1_ALPHA;
else if (dstFactor == GL_ONE_MINUS_SRC_ALPHA)
dstFactor = GL_ONE_MINUS_SRC1_ALPHA;
}
// blend RGB change
glBlendFuncSeparate(srcFactor, dstFactor, srcFactorAlpha, dstFactorAlpha);
if (dstFactor == GL_SRC_ALPHA)
dstFactor = GL_SRC1_ALPHA;
else if (dstFactor == GL_ONE_MINUS_SRC_ALPHA)
dstFactor = GL_ONE_MINUS_SRC1_ALPHA;
}
else
glBlendFunc(glSrcFactors[(newval >> 3) & 7], glDestFactors[(newval >> 6) & 7]);
// blend RGB change
glBlendFuncSeparate(srcFactor, dstFactor, srcFactorAlpha, dstFactorAlpha);
}
s_blendMode = newval;
@ -1289,10 +1242,10 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
if (FramebufferManagerBase::LastXfbWidth() != fbWidth || FramebufferManagerBase::LastXfbHeight() != fbHeight)
{
xfbchanged = true;
unsigned int w = (fbWidth < 1 || fbWidth > MAX_XFB_WIDTH) ? MAX_XFB_WIDTH : fbWidth;
unsigned int h = (fbHeight < 1 || fbHeight > MAX_XFB_HEIGHT) ? MAX_XFB_HEIGHT : fbHeight;
FramebufferManagerBase::SetLastXfbWidth(w);
FramebufferManagerBase::SetLastXfbHeight(h);
unsigned int const last_w = (fbWidth < 1 || fbWidth > MAX_XFB_WIDTH) ? MAX_XFB_WIDTH : fbWidth;
unsigned int const last_h = (fbHeight < 1 || fbHeight > MAX_XFB_HEIGHT) ? MAX_XFB_HEIGHT : fbHeight;
FramebufferManagerBase::SetLastXfbWidth(last_w);
FramebufferManagerBase::SetLastXfbHeight(last_h);
}
bool WindowResized = false;
@ -1436,6 +1389,18 @@ void Renderer::SetGenerationMode()
void Renderer::SetDepthMode()
{
const GLenum glCmpFuncs[8] =
{
GL_NEVER,
GL_LESS,
GL_EQUAL,
GL_LEQUAL,
GL_GREATER,
GL_NOTEQUAL,
GL_GEQUAL,
GL_ALWAYS
};
if (bpmem.zmode.testenable)
{
glEnable(GL_DEPTH_TEST);
@ -1452,7 +1417,27 @@ void Renderer::SetDepthMode()
void Renderer::SetLogicOpMode()
{
if (bpmem.blendmode.logicopenable && bpmem.blendmode.logicmode != 3)
const GLenum glLogicOpCodes[16] =
{
GL_CLEAR,
GL_AND,
GL_AND_REVERSE,
GL_COPY,
GL_AND_INVERTED,
GL_NOOP,
GL_XOR,
GL_OR,
GL_NOR,
GL_EQUIV,
GL_INVERT,
GL_OR_REVERSE,
GL_COPY_INVERTED,
GL_OR_INVERTED,
GL_NAND,
GL_SET
};
if (bpmem.blendmode.logicopenable)
{
glEnable(GL_COLOR_LOGIC_OP);
glLogicOp(glLogicOpCodes[bpmem.blendmode.logicmode]);