Merge branch 'master' into GLSL-master

Conflicts:
	CMakeLists.txt
	Source/Core/DolphinWX/Dolphin.vcxproj
	Source/Core/DolphinWX/Src/GLInterface/WX.cpp
	Source/Core/DolphinWX/Src/GLInterface/WX.h
	Source/Core/VideoCommon/Src/TextureCacheBase.cpp
	Source/Core/VideoCommon/Src/TextureCacheBase.h
	Source/Plugins/Plugin_VideoDX11/Src/TextureCache.cpp
	Source/Plugins/Plugin_VideoDX11/Src/TextureCache.h
	Source/Plugins/Plugin_VideoDX9/Src/TextureCache.cpp
	Source/Plugins/Plugin_VideoDX9/Src/TextureCache.h
	Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureCache.h
	Source/Plugins/Plugin_VideoSoftware/Src/SWmain.cpp

damn mipmap_fixes ...
This commit is contained in:
degasus
2013-02-18 18:49:20 +01:00
184 changed files with 7637 additions and 6605 deletions

View File

@ -135,11 +135,10 @@ void SWBPWritten(int address, int newvalue)
// AR and GB tiles are stored in separate TMEM banks => can't use a single memcpy for everything
u32 tmem_addr_odd = tmem_cfg.preload_tmem_odd * TMEM_LINE_SIZE;
for (int i = 0; i < tmem_cfg.preload_tile_info.count; ++i)
for (unsigned int i = 0; i < tmem_cfg.preload_tile_info.count; ++i)
{
// FIXME: Duplicate conditions
if (tmem_addr_even + TMEM_LINE_SIZE > TMEM_SIZE ||
tmem_addr_even + TMEM_LINE_SIZE > TMEM_SIZE)
tmem_addr_odd + TMEM_LINE_SIZE > TMEM_SIZE)
break;
memcpy(texMem + tmem_addr_even, src_ptr, TMEM_LINE_SIZE);

View File

@ -33,7 +33,7 @@ namespace HwRasterizer
float efbHalfHeight;
bool hasTexture;
u8 *temp;
u8 *temp;
// Programs
static GLuint colProg, texProg, clearProg;
@ -61,7 +61,7 @@ namespace HwRasterizer
" gl_FragColor = " TEXFUNC "(Texture, TexCoordOut.xy);\n"
"}\n";
// Clear shader
static const char *fragclearText =
static const char *fragclearText =
"uniform " PREC " vec4 Color;\n"
"void main() {\n"
" gl_FragColor = Color;\n"
@ -75,7 +75,7 @@ namespace HwRasterizer
" gl_Position = pos;\n"
" TexCoordOut = TexCoordIn;\n"
"}\n";
static const char *vertclearText =
static const char *vertclearText =
"attribute vec4 pos;\n"
"void main() {\n"
" gl_Position = pos;\n"
@ -92,11 +92,11 @@ namespace HwRasterizer
// Color attributes
col_apos = glGetAttribLocation(colProg, "pos");
col_atex = glGetAttribLocation(colProg, "TexCoordIn");
col_atex = glGetAttribLocation(colProg, "TexCoordIn");
// Texture attributes
tex_apos = glGetAttribLocation(texProg, "pos");
tex_atex = glGetAttribLocation(texProg, "TexCoordIn");
tex_utex = glGetUniformLocation(texProg, "Texture");
tex_atex = glGetAttribLocation(texProg, "TexCoordIn");
tex_utex = glGetUniformLocation(texProg, "Texture");
// Clear attributes
clear_apos = glGetAttribLocation(clearProg, "pos");
clear_ucol = glGetUniformLocation(clearProg, "Color");
@ -131,7 +131,7 @@ namespace HwRasterizer
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glClientActiveTexture(GL_TEXTURE0);
glClientActiveTexture(GL_TEXTURE0);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
glEnable(GL_TEXTURE_RECTANGLE_ARB);
@ -179,7 +179,7 @@ namespace HwRasterizer
hasTexture = bpmem.tevorders[0].enable0;
if (hasTexture)
LoadTexture();
LoadTexture();
}
void EndTriangles()
@ -204,15 +204,15 @@ namespace HwRasterizer
float z2 = v2->screenPosition.z / (float)0x00ffffff;
float r0 = v0->color[0][OutputVertexData::RED_C] / 255.0f;
float g0 = v0->color[0][OutputVertexData::GRN_C] / 255.0f;
float g0 = v0->color[0][OutputVertexData::GRN_C] / 255.0f;
float b0 = v0->color[0][OutputVertexData::BLU_C] / 255.0f;
float r1 = v1->color[0][OutputVertexData::RED_C] / 255.0f;
float g1 = v1->color[0][OutputVertexData::GRN_C] / 255.0f;
float g1 = v1->color[0][OutputVertexData::GRN_C] / 255.0f;
float b1 = v1->color[0][OutputVertexData::BLU_C] / 255.0f;
float r2 = v2->color[0][OutputVertexData::RED_C] / 255.0f;
float g2 = v2->color[0][OutputVertexData::GRN_C] / 255.0f;
float g2 = v2->color[0][OutputVertexData::GRN_C] / 255.0f;
float b2 = v2->color[0][OutputVertexData::BLU_C] / 255.0f;
static const GLfloat verts[3][3] = {
@ -339,17 +339,17 @@ namespace HwRasterizer
texImage3.hex = texUnit.texImage3[0].hex;
texTlut.hex = texUnit.texTlut[0].hex;
int width = texImage0.width;
int height = texImage0.height;
int image_width = texImage0.width;
int image_height = texImage0.height;
DebugUtil::GetTextureBGRA(temp, 0, 0, width, height);
DebugUtil::GetTextureBGRA(temp, 0, 0, image_width, image_height);
glGenTextures(1, (GLuint *)&texture);
glBindTexture(TEX2D, texture);
#ifdef USE_GLES
glTexImage2D(TEX2D, 0, GL_RGBA, (GLsizei)width, (GLsizei)height, 0, GL_RGBA, GL_UNSIGNED_BYTE, temp);
glTexImage2D(TEX2D, 0, GL_RGBA, (GLsizei)image_width, (GLsizei)image_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, temp);
#else
glTexImage2D(TEX2D, 0, GL_RGBA8, (GLsizei)width, (GLsizei)height, 0, GL_BGRA, GL_UNSIGNED_BYTE, temp);
glTexImage2D(TEX2D, 0, GL_RGBA8, (GLsizei)image_width, (GLsizei)image_height, 0, GL_BGRA, GL_UNSIGNED_BYTE, temp);
#endif
GL_REPORT_ERRORD();
}

View File

@ -125,7 +125,7 @@ inline void Draw(s32 x, s32 y, s32 xi, s32 yi)
if (z < 0 || z > 0x00ffffff)
return;
if (bpmem.zcontrol.early_ztest && bpmem.zmode.testenable)
if (bpmem.zcontrol.early_ztest && bpmem.zmode.testenable && g_SWVideoConfig.bZComploc)
{
// early z
if (!EfbInterface::ZCompare(x, y, z))
@ -369,7 +369,7 @@ void DrawTriangleFrontFace(OutputVertexData *v0, OutputVertexData *v1, OutputVer
float w[3] = { 1.0f / v0->projectedPosition.w, 1.0f / v1->projectedPosition.w, 1.0f / v2->projectedPosition.w };
InitSlope(&WSlope, w[0], w[1], w[2], fltdx31, fltdx12, fltdy12, fltdy31);
if (!bpmem.genMode.zfreeze)
if (!bpmem.genMode.zfreeze || !g_SWVideoConfig.bZFreeze)
InitSlope(&ZSlope, v0->screenPosition[2], v1->screenPosition[2], v2->screenPosition[2], fltdx31, fltdx12, fltdy12, fltdy31);
for(unsigned int i = 0; i < bpmem.genMode.numcolchans; i++)

View File

@ -35,6 +35,9 @@ SWVideoConfig::SWVideoConfig()
bDumpObjects = false;
bDumpFrames = false;
bZComploc = true;
bZFreeze = true;
bDumpTevStages = false;
bDumpTevTextureFetches = false;
@ -52,6 +55,8 @@ void SWVideoConfig::Load(const char* ini_file)
iniFile.Get("Hardware", "RenderToMainframe", &renderToMainframe, false);
iniFile.Get("Rendering", "HwRasterizer", &bHwRasterizer, false);
iniFile.Get("Rendering", "ZComploc", &bZComploc, true);
iniFile.Get("Rendering", "ZFreeze", &bZFreeze, true);
iniFile.Get("Info", "ShowStats", &bShowStats, false);
@ -74,6 +79,8 @@ void SWVideoConfig::Save(const char* ini_file)
iniFile.Set("Hardware", "RenderToMainframe", renderToMainframe);
iniFile.Set("Rendering", "HwRasterizer", bHwRasterizer);
iniFile.Set("Rendering", "ZComploc", &bZComploc);
iniFile.Set("Rendering", "ZFreeze", &bZFreeze);
iniFile.Set("Info", "ShowStats", bShowStats);

View File

@ -36,6 +36,10 @@ struct SWVideoConfig : NonCopyable
bool bHwRasterizer;
// Emulation features
bool bZComploc;
bool bZFreeze;
bool bShowStats;
bool bDumpTextures;

View File

@ -142,7 +142,6 @@ void VideoSoftware::Video_Prepare()
{
GLInterface->MakeCurrent();
// Init extension support.
{
#ifndef USE_GLES
#ifdef __APPLE__
glewExperimental = 1;
@ -151,21 +150,9 @@ void VideoSoftware::Video_Prepare()
ERROR_LOG(VIDEO, "glewInit() failed!Does your video card support OpenGL 2.x?");
return;
}
// Handle VSync on/off
#ifdef _WIN32
if (WGLEW_EXT_swap_control)
wglSwapIntervalEXT(VSYNC_ENABLED);
else
ERROR_LOG(VIDEO, "no support for SwapInterval (framerate clamped to monitor refresh rate)Does your video card support OpenGL 2.x?");
#elif defined(HAVE_X11) && HAVE_X11
if (glXSwapIntervalSGI)
glXSwapIntervalSGI(VSYNC_ENABLED);
else
ERROR_LOG(VIDEO, "no support for SwapInterval (framerate clamped to monitor refresh rate)");
#endif
#endif
}
// Handle VSync on/off
GLInterface->SwapInterval(VSYNC_ENABLED);
HwRasterizer::Prepare();
SWRenderer::Prepare();

View File

@ -431,7 +431,7 @@ static bool AlphaCompare(int alpha, int ref, int comp)
return true;
}
static bool AlphaTest(int alpha)
static bool TevAlphaTest(int alpha)
{
bool comp0 = AlphaCompare(alpha, bpmem.alpha_test.ref0, bpmem.alpha_test.comp0);
bool comp1 = AlphaCompare(alpha, bpmem.alpha_test.ref1, bpmem.alpha_test.comp1);
@ -700,7 +700,7 @@ void Tev::Draw()
// convert to 8 bits per component
u8 output[4] = {(u8)Reg[0][ALP_C], (u8)Reg[0][BLU_C], (u8)Reg[0][GRN_C], (u8)Reg[0][RED_C]};
if (!AlphaTest(output[ALP_C]))
if (!TevAlphaTest(output[ALP_C]))
return;
// z texture
@ -784,11 +784,12 @@ void Tev::Draw()
output[BLU_C] = (output[BLU_C] * invFog + fogInt * bpmem.fog.color.b) >> 8;
}
if (!bpmem.zcontrol.early_ztest && bpmem.zmode.testenable)
{
if (!EfbInterface::ZCompare(Position[0], Position[1], Position[2]))
return;
}
bool late_ztest = !bpmem.zcontrol.early_ztest || !g_SWVideoConfig.bZComploc;
if (late_ztest && bpmem.zmode.testenable)
{
if (!EfbInterface::ZCompare(Position[0], Position[1], Position[2]))
return;
}
#if ALLOW_TEV_DUMPS
if (g_SWVideoConfig.bDumpTevStages)