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Fix OSX build once again. Apparently OSX needs to get with the times.
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@ -652,7 +652,11 @@ void CGameListCtrl::ScanForISOs()
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for (std::vector<std::string>::const_iterator iter = drives.begin(); iter != drives.end(); ++iter)
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{
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#ifdef __APPLE__
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std::auto_ptr<GameListItem> gli(new GameListItem(*iter));
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#else
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std::unique_ptr<GameListItem> gli(new GameListItem(*iter));
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#endif
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if (gli->IsValid())
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m_ISOFiles.push_back(gli.release());
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