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wxWidgets3: update to svn r70933
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@ -4,7 +4,7 @@
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// Author: Michael Bedward (based on code by Julian Smart, Robin Dunn)
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// Modified by: Santiago Palacios
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// Created: 1/08/1999
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// RCS-ID: $Id: grid.h 66792 2011-01-27 18:35:01Z SC $
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// RCS-ID: $Id: grid.h 69861 2011-11-28 19:15:59Z VZ $
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// Copyright: (c) Michael Bedward
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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@ -301,6 +301,8 @@ public:
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m_owner = owner;
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}
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virtual wxWindow *GetMainWindowOfCompositeControl() { return m_owner; }
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virtual bool AcceptsFocus() const { return false; }
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wxGrid *GetOwner() { return m_owner; }
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@ -546,6 +548,11 @@ public:
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// implemented for the lines
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virtual int GetLineAt(const wxGrid *grid, int pos) const = 0;
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// Return the display position of the line with the given index.
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//
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// NB: As GetLineAt(), currently this is always identity for rows.
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virtual int GetLinePos(const wxGrid *grid, int line) const = 0;
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// Return the index of the line just before the given one.
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virtual int GetLineBefore(const wxGrid* grid, int line) const = 0;
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@ -613,7 +620,9 @@ public:
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virtual void SetDefaultLineSize(wxGrid *grid, int size, bool resizeExisting) const
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{ grid->SetDefaultRowSize(size, resizeExisting); }
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virtual int GetLineAt(const wxGrid * WXUNUSED(grid), int line) const
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virtual int GetLineAt(const wxGrid * WXUNUSED(grid), int pos) const
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{ return pos; } // TODO: implement row reordering
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virtual int GetLinePos(const wxGrid * WXUNUSED(grid), int line) const
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{ return line; } // TODO: implement row reordering
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virtual int GetLineBefore(const wxGrid* WXUNUSED(grid), int line) const
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@ -677,8 +686,10 @@ public:
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virtual void SetDefaultLineSize(wxGrid *grid, int size, bool resizeExisting) const
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{ grid->SetDefaultColSize(size, resizeExisting); }
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virtual int GetLineAt(const wxGrid *grid, int line) const
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{ return grid->GetColAt(line); }
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virtual int GetLineAt(const wxGrid *grid, int pos) const
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{ return grid->GetColAt(pos); }
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virtual int GetLinePos(const wxGrid *grid, int line) const
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{ return grid->GetColPos(line); }
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virtual int GetLineBefore(const wxGrid* grid, int line) const
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{ return grid->GetColAt(wxMax(0, grid->GetColPos(line) - 1)); }
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@ -691,7 +702,10 @@ public:
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// This class abstracts the difference between operations going forward
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// (down/right) and backward (up/left) and allows to use the same code for
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// functions which differ only in the direction of grid traversal
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// functions which differ only in the direction of grid traversal.
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//
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// Notice that all operations in this class work with display positions and not
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// internal indices which can be different if the columns were reordered.
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//
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// Like wxGridOperations it's an ABC with two concrete subclasses below. Unlike
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// it, this is a normal object and not just a function dispatch table and has a
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@ -720,6 +734,12 @@ public:
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// Find the line at the given distance, in pixels, away from this one
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// (this uses clipping, i.e. anything after the last line is counted as the
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// last one and anything before the first one as 0)
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//
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// TODO: Implementation of this method currently doesn't support column
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// reordering as it mixes up indices and positions. But this doesn't
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// really matter as it's only called for rows (Page Up/Down only work
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// vertically) and row reordering is not currently supported. We'd
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// need to fix it if this ever changes however.
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virtual int MoveByPixelDistance(int line, int distance) const = 0;
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// This class is never used polymorphically but give it a virtual dtor
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@ -727,6 +747,28 @@ public:
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virtual ~wxGridDirectionOperations() { }
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protected:
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// Get the position of the row or column from the given coordinates pair.
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//
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// This is just a shortcut to avoid repeating m_oper and m_grid multiple
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// times in the derived classes code.
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int GetLinePos(const wxGridCellCoords& coords) const
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{
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return m_oper.GetLinePos(m_grid, m_oper.Select(coords));
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}
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// Get the index of the row or column from the position.
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int GetLineAt(int pos) const
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{
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return m_oper.GetLineAt(m_grid, pos);
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}
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// Check if the given line is visible, i.e. has non 0 size.
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bool IsLineVisible(int line) const
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{
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return m_oper.GetLineSize(m_grid, line) != 0;
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}
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wxGrid * const m_grid;
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const wxGridOperations& m_oper;
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};
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@ -743,14 +785,38 @@ public:
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{
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wxASSERT_MSG( m_oper.Select(coords) >= 0, "invalid row/column" );
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return m_oper.Select(coords) == 0;
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int pos = GetLinePos(coords);
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while ( pos )
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{
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// Check the previous line.
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int line = GetLineAt(--pos);
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if ( IsLineVisible(line) )
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{
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// There is another visible line before this one, hence it's
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// not at boundary.
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return false;
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}
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}
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// We reached the boundary without finding any visible lines.
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return true;
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}
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virtual void Advance(wxGridCellCoords& coords) const
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{
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wxASSERT( !IsAtBoundary(coords) );
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int pos = GetLinePos(coords);
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for ( ;; )
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{
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// This is not supposed to happen if IsAtBoundary() returned false.
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wxCHECK_RET( pos, "can't advance when already at boundary" );
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m_oper.Set(coords, m_oper.Select(coords) - 1);
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int line = GetLineAt(--pos);
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if ( IsLineVisible(line) )
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{
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m_oper.Set(coords, line);
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break;
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}
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}
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}
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virtual int MoveByPixelDistance(int line, int distance) const
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@ -760,6 +826,8 @@ public:
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}
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};
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// Please refer to the comments above when reading this class code, it's
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// absolutely symmetrical to wxGridBackwardOperations.
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class wxGridForwardOperations : public wxGridDirectionOperations
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{
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public:
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@ -773,14 +841,32 @@ public:
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{
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wxASSERT_MSG( m_oper.Select(coords) < m_numLines, "invalid row/column" );
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return m_oper.Select(coords) == m_numLines - 1;
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int pos = GetLinePos(coords);
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while ( pos < m_numLines - 1 )
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{
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int line = GetLineAt(++pos);
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if ( IsLineVisible(line) )
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return false;
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}
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return true;
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}
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virtual void Advance(wxGridCellCoords& coords) const
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{
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wxASSERT( !IsAtBoundary(coords) );
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int pos = GetLinePos(coords);
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for ( ;; )
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{
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wxCHECK_RET( pos < m_numLines - 1,
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"can't advance when already at boundary" );
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m_oper.Set(coords, m_oper.Select(coords) + 1);
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int line = GetLineAt(++pos);
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if ( IsLineVisible(line) )
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{
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m_oper.Set(coords, line);
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break;
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}
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}
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}
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virtual int MoveByPixelDistance(int line, int distance) const
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