Isolate D3D and Software Renderer from wxWidgets code

This commit is contained in:
Lioncash
2014-08-03 20:07:27 -04:00
parent 35654513c1
commit a66a7e1344
11 changed files with 227 additions and 22 deletions

View File

@ -46,6 +46,7 @@
#include "DolphinWX/Frame.h"
#include "DolphinWX/Globals.h"
#include "DolphinWX/Main.h"
#include "DolphinWX/SoftwareVideoConfigDialog.h"
#include "DolphinWX/VideoConfigDiag.h"
#include "DolphinWX/WxUtils.h"
#include "DolphinWX/Debugger/CodeWindow.h"
@ -704,7 +705,14 @@ void Host_ConnectWiimote(int wm_idx, bool connect)
void Host_ShowVideoConfig(void* parent, const std::string& backend_name,
const std::string& config_name)
{
VideoConfigDiag diag((wxWindow*)parent, WxStrToStr(backend_name),
WxStrToStr(config_name));
diag.ShowModal();
if (backend_name == "Direct3D" || backend_name == "OpenGL")
{
VideoConfigDiag diag((wxWindow*)parent, backend_name, config_name);
diag.ShowModal();
}
else if (backend_name == "Software Renderer")
{
SoftwareVideoConfigDialog diag((wxWindow*)parent, backend_name, config_name);
diag.ShowModal();
}
}