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https://github.com/dolphin-emu/dolphin.git
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Isolate D3D and Software Renderer from wxWidgets code
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@ -3,7 +3,6 @@
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// Refer to the license.txt file included.
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#include <string>
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#include <wx/wx.h>
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#include "Common/FileUtil.h"
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#include "Common/IniFile.h"
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@ -14,9 +13,6 @@
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#include "Core/Core.h"
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#include "Core/Host.h"
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#include "DolphinWX/VideoConfigDiag.h"
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#include "DolphinWX/Debugger/DebuggerPanel.h"
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#include "VideoBackends/D3D/D3DBase.h"
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#include "VideoBackends/D3D/D3DUtil.h"
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#include "VideoBackends/D3D/Globals.h"
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@ -139,13 +135,10 @@ void InitBackendInfo()
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DX11::D3D::UnloadD3D();
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}
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void VideoBackend::ShowConfig(void *_hParent)
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void VideoBackend::ShowConfig(void *hParent)
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{
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#if defined(HAVE_WX) && HAVE_WX
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InitBackendInfo();
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VideoConfigDiag diag((wxWindow*)_hParent, _trans("Direct3D"), "gfx_dx11");
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diag.ShowModal();
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#endif
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Host_ShowVideoConfig(hParent, GetDisplayName(), "gfx_dx11");
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}
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bool VideoBackend::Initialize(void *&window_handle)
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@ -157,7 +157,7 @@ static void InitBackendInfo()
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void VideoBackend::ShowConfig(void *_hParent)
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{
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InitBackendInfo();
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Host_ShowVideoConfig(_hParent, "OpenGL", "gfx_opengl");
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Host_ShowVideoConfig(_hParent, GetDisplayName(), "gfx_opengl");
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}
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bool VideoBackend::Initialize(void *&window_handle)
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@ -33,10 +33,6 @@
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#include "VideoBackends/Software/VideoBackend.h"
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#include "VideoBackends/Software/XFMemLoader.h"
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#if defined(HAVE_WX) && HAVE_WX
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#include "VideoBackends/Software/VideoConfigDialog.h"
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#endif // HAVE_WX
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#include "VideoCommon/Fifo.h"
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#include "VideoCommon/OnScreenDisplay.h"
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#include "VideoCommon/PixelEngine.h"
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@ -62,12 +58,17 @@ static std::mutex m_csSWVidOccupied;
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std::string VideoSoftware::GetName() const
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{
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return _trans("Software Renderer");
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return "Software Renderer";
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}
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void VideoSoftware::ShowConfig(void *_hParent)
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std::string VideoSoftware::GetDisplayName() const
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{
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Host_ShowVideoConfig(_hParent, "Software", "gfx_software");
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return "Software Renderer";
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}
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void VideoSoftware::ShowConfig(void *hParent)
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{
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Host_ShowVideoConfig(hParent, GetDisplayName(), "gfx_software");
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}
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bool VideoSoftware::Initialize(void *&window_handle)
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@ -59,7 +59,6 @@
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<ClCompile Include="TextureEncoder.cpp" />
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<ClCompile Include="TextureSampler.cpp" />
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<ClCompile Include="TransformUnit.cpp" />
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<ClCompile Include="VideoConfigDialog.cpp" />
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<ClCompile Include="XFMemLoader.cpp" />
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</ItemGroup>
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<ItemGroup>
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@ -87,7 +86,6 @@
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<ClInclude Include="TransformUnit.h" />
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<ClInclude Include="Vec3.h" />
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<ClInclude Include="VideoBackend.h" />
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<ClInclude Include="VideoConfigDialog.h" />
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<ClInclude Include="XFMemLoader.h" />
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</ItemGroup>
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<ItemGroup>
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@ -14,6 +14,7 @@ class VideoSoftware : public VideoBackend
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void Shutdown() override;
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std::string GetName() const override;
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std::string GetDisplayName() const override;
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void EmuStateChange(EMUSTATE_CHANGE newState) override;
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