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Isolate D3D and Software Renderer from wxWidgets code
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@ -3,7 +3,6 @@
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// Refer to the license.txt file included.
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#include <string>
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#include <wx/wx.h>
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#include "Common/FileUtil.h"
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#include "Common/IniFile.h"
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@ -14,9 +13,6 @@
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#include "Core/Core.h"
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#include "Core/Host.h"
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#include "DolphinWX/VideoConfigDiag.h"
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#include "DolphinWX/Debugger/DebuggerPanel.h"
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#include "VideoBackends/D3D/D3DBase.h"
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#include "VideoBackends/D3D/D3DUtil.h"
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#include "VideoBackends/D3D/Globals.h"
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@ -139,13 +135,10 @@ void InitBackendInfo()
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DX11::D3D::UnloadD3D();
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}
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void VideoBackend::ShowConfig(void *_hParent)
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void VideoBackend::ShowConfig(void *hParent)
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{
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#if defined(HAVE_WX) && HAVE_WX
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InitBackendInfo();
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VideoConfigDiag diag((wxWindow*)_hParent, _trans("Direct3D"), "gfx_dx11");
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diag.ShowModal();
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#endif
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Host_ShowVideoConfig(hParent, GetDisplayName(), "gfx_dx11");
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}
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bool VideoBackend::Initialize(void *&window_handle)
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