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DolphinQt: Fix the enabling/disabling of Movie items even more
Play can only be used when a game is selected and emulation is not running. Start can be used when a game is selected (to start from cold boot) or when emulation is running (to start from a savestate). https://bugs.dolphin-emu.org/issues/11826
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@ -114,7 +114,8 @@ void MenuBar::OnEmulationStateChanged(Core::State state)
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m_recording_stop->setEnabled(false);
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m_recording_stop->setEnabled(false);
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m_recording_export->setEnabled(false);
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m_recording_export->setEnabled(false);
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}
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}
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m_recording_play->setEnabled(!running);
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m_recording_play->setEnabled(m_game_selected && !running);
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m_recording_start->setEnabled((m_game_selected || running) && !Movie::IsPlayingInput());
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// Options
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// Options
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m_controllers_action->setEnabled(NetPlay::IsNetPlayRunning() ? !running : true);
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m_controllers_action->setEnabled(NetPlay::IsNetPlayRunning() ? !running : true);
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@ -1109,15 +1110,15 @@ void MenuBar::NANDExtractCertificates()
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void MenuBar::OnSelectionChanged(std::shared_ptr<const UICommon::GameFile> game_file)
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void MenuBar::OnSelectionChanged(std::shared_ptr<const UICommon::GameFile> game_file)
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{
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{
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const bool game_selected = !!game_file;
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m_game_selected = !!game_file;
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m_recording_play->setEnabled(game_selected && !Core::IsRunning());
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m_recording_play->setEnabled(m_game_selected && !Core::IsRunning());
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m_recording_start->setEnabled(game_selected && !Movie::IsPlayingInput());
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m_recording_start->setEnabled((m_game_selected || Core::IsRunning()) && !Movie::IsPlayingInput());
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}
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}
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void MenuBar::OnRecordingStatusChanged(bool recording)
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void MenuBar::OnRecordingStatusChanged(bool recording)
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{
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{
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m_recording_start->setEnabled(!recording);
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m_recording_start->setEnabled(!recording && (m_game_selected || Core::IsRunning()));
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m_recording_stop->setEnabled(recording);
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m_recording_stop->setEnabled(recording);
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m_recording_export->setEnabled(recording);
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m_recording_export->setEnabled(recording);
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}
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}
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@ -259,4 +259,6 @@ private:
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QAction* m_jit_paired_off;
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QAction* m_jit_paired_off;
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QAction* m_jit_systemregisters_off;
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QAction* m_jit_systemregisters_off;
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QAction* m_jit_branch_off;
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QAction* m_jit_branch_off;
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bool m_game_selected = false;
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};
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};
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