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D3DCommon: Remove unused GetDebugObjectName and tidy up SetDebugObjectName
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@ -41,6 +41,5 @@ AbstractTextureFormat GetAbstractFormatForDXGIFormat(DXGI_FORMAT format);
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// This function will assign a name to the given resource.
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// The DirectX debug layer will make it easier to identify resources that way,
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// e.g. when listing up all resources who have unreleased references.
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void SetDebugObjectName(IUnknown* resource, const char* format, ...);
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std::string GetDebugObjectName(IUnknown* resource);
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void SetDebugObjectName(IUnknown* resource, std::string_view name);
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} // namespace D3DCommon
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