AudioCommon: Remove unused qualifiers and make variables constant

This commit is contained in:
Dr. Dystopia
2025-05-22 11:28:52 +02:00
parent 2e22a3cf42
commit a6b04f53e0
6 changed files with 35 additions and 29 deletions

View File

@ -166,7 +166,8 @@ void UpdateSoundStream(Core::System& system)
if (sound_stream)
{
int volume = Config::Get(Config::MAIN_AUDIO_MUTED) ? 0 : Config::Get(Config::MAIN_AUDIO_VOLUME);
int const volume =
Config::Get(Config::MAIN_AUDIO_MUTED) ? 0 : Config::Get(Config::MAIN_AUDIO_VOLUME);
sound_stream->SetVolume(volume);
}
}
@ -192,7 +193,7 @@ void SetSoundStreamRunning(Core::System& system, bool running)
void SendAIBuffer(Core::System& system, const short* samples, unsigned int num_samples)
{
SoundStream* sound_stream = system.GetSoundStream();
const SoundStream* const sound_stream = system.GetSoundStream();
if (!sound_stream)
return;
@ -212,9 +213,9 @@ void SendAIBuffer(Core::System& system, const short* samples, unsigned int num_s
void StartAudioDump(Core::System& system)
{
SoundStream* sound_stream = system.GetSoundStream();
const SoundStream* const sound_stream = system.GetSoundStream();
std::time_t start_time = std::time(nullptr);
std::time_t const start_time = std::time(nullptr);
std::string path_prefix = File::GetUserPath(D_DUMPAUDIO_IDX) + SConfig::GetInstance().GetGameID();
@ -232,7 +233,7 @@ void StartAudioDump(Core::System& system)
void StopAudioDump(Core::System& system)
{
SoundStream* sound_stream = system.GetSoundStream();
const SoundStream* const sound_stream = system.GetSoundStream();
if (!sound_stream)
return;
@ -265,7 +266,7 @@ void DecreaseVolume(Core::System& system, unsigned short offset)
void ToggleMuteVolume(Core::System& system)
{
bool isMuted = Config::Get(Config::MAIN_AUDIO_MUTED);
bool const isMuted = Config::Get(Config::MAIN_AUDIO_MUTED);
Config::SetBaseOrCurrent(Config::MAIN_AUDIO_MUTED, !isMuted);
UpdateSoundStream(system);
}