NetPlay: completely redone - should be somewhat usable when using Single Core and DSP LLE Plugin.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5425 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Jordan Woyak
2010-05-01 19:10:35 +00:00
parent 1796cbc917
commit a6d6d27328
16 changed files with 1544 additions and 2497 deletions

View File

@ -187,8 +187,7 @@ void CFrame::CreateMenu()
toolsMenu->Append(IDM_CHEATS, _T("Action &Replay Manager"));
#if defined(HAVE_SFML) && HAVE_SFML
// Disabled for now, netplay doesn't quite work currently
// toolsMenu->Append(IDM_NETPLAY, _T("Start &NetPlay"));
toolsMenu->Append(IDM_NETPLAY, _T("Start &NetPlay"));
#endif
if (DiscIO::CNANDContentManager::Access().GetNANDLoader(std::string (File::GetUserPath(D_WIIMENU_IDX))).IsValid())
@ -1000,7 +999,7 @@ void CFrame::StatusBarMessage(const char * Text, ...)
void CFrame::OnNetPlay(wxCommandEvent& WXUNUSED (event))
{
#if defined(HAVE_SFML) && HAVE_SFML
new NetPlay(this, m_GameListCtrl->GetGamePaths(), m_GameListCtrl->GetGameNames());
new NetPlaySetupDiag(this, m_GameListCtrl);
#endif
}