mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-24 06:39:46 -06:00
Preparing stuff for DX11:
- be more strict with the input signature of generated pixel shaders - replace the D3D parameter with an API_TYPE one, so that we can further distinguish between DX9 and DX11 - for what it's worth dx11 (using vs_4_0) doesn't support D3DCOLORtoUBYTE4; added a workaround for this - add a "dx9-" prefix to the shader cache files to avoid conflicts with dx11 shaders Apart from that we're calling CommandProcessor::Shutdown() in main.cpp,Shutdown() now. Delete all files in User/ShaderCache if you want to save a few KB disk space :P git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5659 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -286,6 +286,7 @@ void Shutdown()
|
||||
s_FifoShuttingDown = FALSE;
|
||||
s_swapRequested = FALSE;
|
||||
Fifo_Shutdown();
|
||||
CommandProcessor::Shutdown();
|
||||
VertexManager::Shutdown();
|
||||
VertexLoaderManager::Shutdown();
|
||||
VertexShaderCache::Shutdown();
|
||||
|
Reference in New Issue
Block a user