Preparing stuff for DX11:

- be more strict with the input signature of generated pixel shaders
- replace the D3D parameter with an API_TYPE one, so that we can further distinguish between DX9 and DX11
- for what it's worth dx11 (using vs_4_0) doesn't support D3DCOLORtoUBYTE4; added a workaround for this
- add a "dx9-" prefix to the shader cache files to avoid conflicts with dx11 shaders

Apart from that we're calling CommandProcessor::Shutdown() in main.cpp,Shutdown() now.
Delete all files in User/ShaderCache if you want to save a few KB disk space :P


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5659 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
NeoBrainX
2010-06-12 15:49:21 +00:00
parent f0d178122e
commit a6ebc8234f
11 changed files with 75 additions and 61 deletions

View File

@ -48,7 +48,7 @@ static FRAGMENTSHADER* pShaderLast = NULL;
static float lastPSconstants[C_COLORMATRIX+16][4];
void SetPSConstant4f(int const_number, float f1, float f2, float f3, float f4)
void SetPSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4)
{
if (lastPSconstants[const_number][0] != f1 || lastPSconstants[const_number][1] != f2 ||
lastPSconstants[const_number][2] != f3 || lastPSconstants[const_number][3] != f4)
@ -62,7 +62,7 @@ void SetPSConstant4f(int const_number, float f1, float f2, float f3, float f4)
}
}
void SetPSConstant4fv(int const_number, const float *f)
void SetPSConstant4fv(unsigned int const_number, const float *f)
{
if (memcmp(&lastPSconstants[const_number], f, sizeof(float) * 4)) {
memcpy(&lastPSconstants[const_number], f, sizeof(float) * 4);
@ -70,10 +70,10 @@ void SetPSConstant4fv(int const_number, const float *f)
}
}
void SetMultiPSConstant4fv(int const_number, int count, const float *f)
void SetMultiPSConstant4fv(unsigned int const_number, unsigned int count, const float *f)
{
const float *f0 = f;
for (int i = 0; i < count ;i++,f0+=4)
for (unsigned int i = 0; i < count ;i++,f0+=4)
{
if (memcmp(&lastPSconstants[const_number + i], f0, sizeof(float) * 4)) {
memcpy(&lastPSconstants[const_number + i], f0, sizeof(float) * 4);
@ -89,7 +89,7 @@ void PixelShaderCache::Init()
CurrentShader = 0;
GL_REPORT_ERRORD();
for (int i = 0; i < (C_COLORMATRIX+16) * 4; i++)
for (unsigned int i = 0; i < (C_COLORMATRIX+16) * 4; i++)
lastPSconstants[i/4][i%4] = -100000000.0f;
memset(&last_pixel_shader_uid, 0xFF, sizeof(last_pixel_shader_uid));