VideoCommon: Add APIType entry for Vulkan

This commit is contained in:
Stenzek
2016-08-13 00:55:00 +10:00
parent 75e4e42e56
commit a71381e80a
5 changed files with 87 additions and 29 deletions

View File

@ -55,7 +55,7 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const geometry_shader_uid
if (uid_data->wireframe)
vertex_out++;
if (ApiType == APIType::OpenGL)
if (ApiType == APIType::OpenGL || ApiType == APIType::Vulkan)
{
// Insert layout parameters
if (g_ActiveConfig.backend_info.bSupportsGSInstancing)
@ -77,10 +77,11 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const geometry_shader_uid
out.Write("%s", s_lighting_struct);
// uniforms
if (ApiType == APIType::OpenGL)
if (ApiType == APIType::OpenGL || ApiType == APIType::Vulkan)
out.Write("UBO_BINDING(std140, 3) uniform GSBlock {\n");
else
out.Write("cbuffer GSBlock {\n");
out.Write("\tfloat4 " I_STEREOPARAMS ";\n"
"\tfloat4 " I_LINEPTPARAMS ";\n"
"\tint4 " I_TEXOFFSET ";\n"
@ -91,7 +92,7 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const geometry_shader_uid
"");
out.Write("};\n");
if (ApiType == APIType::OpenGL)
if (ApiType == APIType::OpenGL || ApiType == APIType::Vulkan)
{
if (g_ActiveConfig.backend_info.bSupportsGSInstancing)
out.Write("#define InstanceID gl_InvocationID\n");
@ -145,7 +146,7 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const geometry_shader_uid
if (uid_data->primitive_type == PRIMITIVE_LINES)
{
if (ApiType == APIType::OpenGL)
if (ApiType == APIType::OpenGL || ApiType == APIType::Vulkan)
{
out.Write("\tVS_OUTPUT start, end;\n");
AssignVSOutputMembers(out, "start", "vs[0]", uid_data->numTexGens, uid_data->pixel_lighting);
@ -176,7 +177,7 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const geometry_shader_uid
}
else if (uid_data->primitive_type == PRIMITIVE_POINTS)
{
if (ApiType == APIType::OpenGL)
if (ApiType == APIType::OpenGL || ApiType == APIType::Vulkan)
{
out.Write("\tVS_OUTPUT center;\n");
AssignVSOutputMembers(out, "center", "vs[0]", uid_data->numTexGens, uid_data->pixel_lighting);
@ -207,7 +208,7 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const geometry_shader_uid
out.Write("\tfor (int i = 0; i < %d; ++i) {\n", vertex_in);
if (ApiType == APIType::OpenGL)
if (ApiType == APIType::OpenGL || ApiType == APIType::Vulkan)
{
out.Write("\tVS_OUTPUT f;\n");
AssignVSOutputMembers(out, "f", "vs[i]", uid_data->numTexGens, uid_data->pixel_lighting);
@ -230,7 +231,7 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const geometry_shader_uid
{
// Select the output layer
out.Write("\tps.layer = eye;\n");
if (ApiType == APIType::OpenGL)
if (ApiType == APIType::OpenGL || ApiType == APIType::Vulkan)
out.Write("\tgl_Layer = eye;\n");
// For stereoscopy add a small horizontal offset in Normalized Device Coordinates proportional
@ -329,12 +330,19 @@ static void EmitVertex(ShaderCode& out, const geometry_shader_uid_data* uid_data
}
AssignVSOutputMembers(out, "ps", vertex, uid_data->numTexGens, uid_data->pixel_lighting);
}
else if (ApiType == APIType::Vulkan)
{
// Vulkan NDC space has Y pointing down (right-handed NDC space).
out.Write("\tgl_Position = %s.pos;\n", vertex);
out.Write("\tgl_Position.y = -gl_Position.y;\n");
AssignVSOutputMembers(out, "ps", vertex, uid_data->numTexGens, uid_data->pixel_lighting);
}
else
{
out.Write("\tps.o = %s;\n", vertex);
}
if (ApiType == APIType::OpenGL)
if (ApiType == APIType::OpenGL || ApiType == APIType::Vulkan)
out.Write("\tEmitVertex();\n");
else
out.Write("\toutput.Append(ps);\n");
@ -345,7 +353,7 @@ static void EndPrimitive(ShaderCode& out, const geometry_shader_uid_data* uid_da
if (uid_data->wireframe)
EmitVertex(out, uid_data, "first", ApiType);
if (ApiType == APIType::OpenGL)
if (ApiType == APIType::OpenGL || ApiType == APIType::Vulkan)
out.Write("\tEndPrimitive();\n");
else
out.Write("\toutput.RestartStrip();\n");