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VideoCommon: Add APIType entry for Vulkan
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@ -384,6 +384,17 @@ ShaderCode GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, APIType ApiType,
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{
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out.Write("SAMPLER_BINDING(0) uniform sampler2DArray samp[8];\n");
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}
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else if (ApiType == APIType::Vulkan)
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{
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out.Write("SAMPLER_BINDING(0) uniform sampler2DArray samp0;\n");
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out.Write("SAMPLER_BINDING(1) uniform sampler2DArray samp1;\n");
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out.Write("SAMPLER_BINDING(2) uniform sampler2DArray samp2;\n");
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out.Write("SAMPLER_BINDING(3) uniform sampler2DArray samp3;\n");
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out.Write("SAMPLER_BINDING(4) uniform sampler2DArray samp4;\n");
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out.Write("SAMPLER_BINDING(5) uniform sampler2DArray samp5;\n");
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out.Write("SAMPLER_BINDING(6) uniform sampler2DArray samp6;\n");
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out.Write("SAMPLER_BINDING(7) uniform sampler2DArray samp7;\n");
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}
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else // D3D
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{
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// Declare samplers
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@ -393,7 +404,7 @@ ShaderCode GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, APIType ApiType,
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}
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out.Write("\n");
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if (ApiType == APIType::OpenGL)
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if (ApiType == APIType::OpenGL || ApiType == APIType::Vulkan)
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out.Write("UBO_BINDING(std140, 1) uniform PSBlock {\n");
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else
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out.Write("cbuffer PSBlock : register(b0) {\n");
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@ -416,7 +427,7 @@ ShaderCode GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, APIType ApiType,
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{
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out.Write("%s", s_lighting_struct);
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if (ApiType == APIType::OpenGL)
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if (ApiType == APIType::OpenGL || ApiType == APIType::Vulkan)
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out.Write("UBO_BINDING(std140, 2) uniform VSBlock {\n");
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else
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out.Write("cbuffer VSBlock : register(b1) {\n");
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@ -427,7 +438,7 @@ ShaderCode GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, APIType ApiType,
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if (uid_data->bounding_box)
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{
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if (ApiType == APIType::OpenGL)
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if (ApiType == APIType::OpenGL || ApiType == APIType::Vulkan)
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{
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out.Write("SSBO_BINDING(0) buffer BBox {\n"
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"\tint4 bbox_data;\n"
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@ -480,7 +491,7 @@ ShaderCode GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, APIType ApiType,
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// ARB_image_load_store extension yet.
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// D3D11 also has a way to force the driver to enable early-z, so we're fine here.
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if (ApiType == APIType::OpenGL)
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if (ApiType == APIType::OpenGL || ApiType == APIType::Vulkan)
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{
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// This is a #define which signals whatever early-z method the driver supports.
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out.Write("FORCE_EARLY_Z; \n");
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@ -502,7 +513,7 @@ ShaderCode GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, APIType ApiType,
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warn_once = false;
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}
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if (ApiType == APIType::OpenGL)
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if (ApiType == APIType::OpenGL || ApiType == APIType::Vulkan)
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{
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if (dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND)
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{
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@ -517,7 +528,8 @@ ShaderCode GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, APIType ApiType,
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if (uid_data->per_pixel_depth)
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out.Write("#define depth gl_FragDepth\n");
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if (g_ActiveConfig.backend_info.bSupportsGeometryShaders)
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// We need to always use output blocks for Vulkan, but geometry shaders are also optional.
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if (g_ActiveConfig.backend_info.bSupportsGeometryShaders || ApiType == APIType::Vulkan)
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{
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out.Write("VARYING_LOCATION(0) in VertexData {\n");
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GenerateVSOutputMembers(
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@ -555,7 +567,7 @@ ShaderCode GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, APIType ApiType,
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out.Write("void main()\n{\n");
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if (g_ActiveConfig.backend_info.bSupportsGeometryShaders)
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if (g_ActiveConfig.backend_info.bSupportsGeometryShaders || ApiType == APIType::Vulkan)
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{
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for (unsigned int i = 0; i < uid_data->genMode_numtexgens; ++i)
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out.Write("\tfloat3 uv%d = tex%d;\n", i, i);
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@ -726,7 +738,7 @@ ShaderCode GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, APIType ApiType,
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}
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else
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{
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if (ApiType == APIType::D3D)
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if (ApiType == APIType::D3D || ApiType == APIType::Vulkan)
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out.Write("\tint zCoord = int((1.0 - rawpos.z) * 16777216.0);\n");
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else
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out.Write("\tint zCoord = int(rawpos.z * 16777216.0);\n");
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@ -740,7 +752,7 @@ ShaderCode GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, APIType ApiType,
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// Note: z-textures are not written to depth buffer if early depth test is used
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if (uid_data->per_pixel_depth && uid_data->early_ztest)
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{
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if (ApiType == APIType::D3D)
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if (ApiType == APIType::D3D || ApiType == APIType::Vulkan)
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out.Write("\tdepth = 1.0 - float(zCoord) / 16777216.0;\n");
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else
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out.Write("\tdepth = float(zCoord) / 16777216.0;\n");
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@ -761,7 +773,7 @@ ShaderCode GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, APIType ApiType,
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if (uid_data->per_pixel_depth && uid_data->late_ztest)
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{
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if (ApiType == APIType::D3D)
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if (ApiType == APIType::D3D || ApiType == APIType::Vulkan)
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out.Write("\tdepth = 1.0 - float(zCoord) / 16777216.0;\n");
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else
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out.Write("\tdepth = float(zCoord) / 16777216.0;\n");
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@ -791,7 +803,8 @@ ShaderCode GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, APIType ApiType,
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if (uid_data->bounding_box)
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{
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const char* atomic_op = ApiType == APIType::OpenGL ? "atomic" : "Interlocked";
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const char* atomic_op =
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(ApiType == APIType::OpenGL || ApiType == APIType::Vulkan) ? "atomic" : "Interlocked";
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out.Write("\tif(bbox_data[0] > int(rawpos.x)) %sMin(bbox_data[0], int(rawpos.x));\n"
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"\tif(bbox_data[1] < int(rawpos.x)) %sMax(bbox_data[1], int(rawpos.x));\n"
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"\tif(bbox_data[2] > int(rawpos.y)) %sMin(bbox_data[2], int(rawpos.y));\n"
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@ -1138,12 +1151,21 @@ static void SampleTexture(ShaderCode& out, const char* texcoords, const char* te
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out.SetConstantsUsed(C_TEXDIMS + texmap, C_TEXDIMS + texmap);
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if (ApiType == APIType::D3D)
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{
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out.Write("iround(255.0 * Tex[%d].Sample(samp[%d], float3(%s.xy * " I_TEXDIMS
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"[%d].xy, %s))).%s;\n",
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texmap, texmap, texcoords, texmap, stereo ? "layer" : "0.0", texswap);
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}
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else if (ApiType == APIType::Vulkan)
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{
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out.Write("iround(255.0 * texture(samp%d, float3(%s.xy * " I_TEXDIMS "[%d].xy, %s))).%s;\n",
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texmap, texcoords, texmap, stereo ? "layer" : "0.0", texswap);
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}
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else
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{
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out.Write("iround(255.0 * texture(samp[%d], float3(%s.xy * " I_TEXDIMS "[%d].xy, %s))).%s;\n",
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texmap, texcoords, texmap, stereo ? "layer" : "0.0", texswap);
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}
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}
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static const char* tevAlphaFuncsTable[] = {
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@ -1195,7 +1217,10 @@ static void WriteAlphaTest(ShaderCode& out, const pixel_shader_uid_data* uid_dat
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if (dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND)
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out.Write("\t\tocol1 = float4(0.0, 0.0, 0.0, 0.0);\n");
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if (per_pixel_depth)
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out.Write("\t\tdepth = %s;\n", (ApiType == APIType::D3D) ? "0.0" : "1.0");
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{
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out.Write("\t\tdepth = %s;\n",
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(ApiType == APIType::D3D || ApiType == APIType::Vulkan) ? "0.0" : "1.0");
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}
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// ZCOMPLOC HACK:
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if (!uid_data->alpha_test_use_zcomploc_hack)
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