Make strings more consistent between DolphinWX and DolphinQt2

Reduces the number of strings to translate.
This commit is contained in:
JosJuice
2018-03-19 18:52:46 +01:00
parent f335790623
commit a71c615435
3 changed files with 9 additions and 9 deletions

View File

@ -450,7 +450,7 @@ void CCodeView::OnMouseUpR(wxMouseEvent& event)
menu.Append(IDM_JITRESULTS, _("PPC vs x86"))->Enable(Core::IsRunning());
menu.Append(IDM_INSERTBLR, _("&Insert blr"))->Enable(Core::IsRunning());
menu.Append(IDM_INSERTNOP, _("Insert &nop"))->Enable(Core::IsRunning());
menu.Append(IDM_ASSEMBLE, _("Re&place Instruction"))->Enable(Core::IsRunning());
menu.Append(IDM_ASSEMBLE, _("Re&place instruction"))->Enable(Core::IsRunning());
// menu.Append(IDM_PATCHALERT, _("Patch alert"))->Enable(Core::IsRunning());
PopupMenu(&menu);
event.Skip();

View File

@ -293,7 +293,7 @@ void CISOProperties::CreateGUIControls()
wxBoxSizer* const gpu_determinism_sizer = new wxBoxSizer(wxHORIZONTAL);
wxStaticText* const gpu_determinism_text =
new wxStaticText(m_GameConfig, wxID_ANY, _("Deterministic dual core: "));
new wxStaticText(m_GameConfig, wxID_ANY, _("Deterministic dual core:"));
m_gpu_determinism_string.Add(_("Not Set"));
m_gpu_determinism_string.Add(_("auto"));
m_gpu_determinism_string.Add(_("none"));
@ -311,7 +311,7 @@ void CISOProperties::CreateGUIControls()
// Stereoscopy
wxBoxSizer* const depth_percentage = new wxBoxSizer(wxHORIZONTAL);
wxStaticText* const depth_percentage_text =
new wxStaticText(m_GameConfig, wxID_ANY, _("Depth Percentage: "));
new wxStaticText(m_GameConfig, wxID_ANY, _("Depth Percentage:"));
m_depth_percentage = new DolphinSlider(m_GameConfig, ID_DEPTHPERCENTAGE, 100, 0, 200);
m_depth_percentage->SetToolTip(
_("This value is multiplied with the depth set in the graphics configuration."));
@ -320,7 +320,7 @@ void CISOProperties::CreateGUIControls()
wxBoxSizer* const convergence_sizer = new wxBoxSizer(wxHORIZONTAL);
wxStaticText* const convergence_text =
new wxStaticText(m_GameConfig, wxID_ANY, _("Convergence: "));
new wxStaticText(m_GameConfig, wxID_ANY, _("Convergence:"));
m_convergence = new wxSpinCtrl(m_GameConfig, ID_CONVERGENCE);
m_convergence->SetRange(0, INT32_MAX);
m_convergence->SetToolTip(
@ -335,7 +335,7 @@ void CISOProperties::CreateGUIControls()
wxBoxSizer* const emustate_sizer = new wxBoxSizer(wxHORIZONTAL);
wxStaticText* const emustate_text =
new wxStaticText(m_GameConfig, wxID_ANY, _("Emulation State: "));
new wxStaticText(m_GameConfig, wxID_ANY, _("Emulation State:"));
m_emustate_string.Add(_("Not Set"));
m_emustate_string.Add(_("Broken"));
m_emustate_string.Add(_("Intro"));