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VertexLoader: remove inlined getters
They just blow up the code.
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@ -102,32 +102,27 @@ public:
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VertexLoader(const TVtxDesc &vtx_desc, const VAT &vtx_attr);
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~VertexLoader();
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int GetVertexSize() const {return m_VertexSize;}
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u32 GetNativeComponents() const { return m_native_components; }
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const PortableVertexDeclaration& GetNativeVertexDeclaration() const
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{ return m_native_vtx_decl; }
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void SetupRunVertices(int primitive, int const count);
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int RunVertices(int primitive, int count, DataReader src, DataReader dst);
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// For debugging / profiling
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void AppendToString(std::string *dest) const;
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int GetNumLoadedVerts() const { return m_numLoadedVertices; }
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NativeVertexFormat* m_native_vertex_format; // used by VertexLoaderManager to cache the NativeVertexFormat objects
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// per loader public state
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int m_VertexSize; // number of bytes of a raw GC vertex
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PortableVertexDeclaration m_native_vtx_decl;
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u32 m_native_components;
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// used by VertexLoaderManager
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NativeVertexFormat* m_native_vertex_format;
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int m_numLoadedVertices;
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private:
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int m_VertexSize; // number of bytes of a raw GC vertex. Computed by CompileVertexTranslator.
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// GC vertex format
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TVtxAttr m_VtxAttr; // VAT decoded into easy format
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TVtxDesc m_VtxDesc; // Not really used currently - or well it is, but could be easily avoided.
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VAT m_vat;
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// PC vertex format
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u32 m_native_components;
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PortableVertexDeclaration m_native_vtx_decl;
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#ifndef USE_VERTEX_LOADER_JIT
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// Pipeline.
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TPipelineFunction m_PipelineStages[64]; // TODO - figure out real max. it's lower.
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@ -136,9 +131,6 @@ private:
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const u8 *m_compiledCode;
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int m_numLoadedVertices;
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void SetVAT(const VAT& vat);
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void CompileVertexTranslator();
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