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add the function to read all unicode gamenames from a wad file
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@ -39,6 +39,7 @@ public:
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std::string GetUniqueID() const;
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std::string GetMakerID() const;
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std::string GetName() const;
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bool GetWName(std::vector<std::wstring>& _rwNames) const;
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u32 GetFSTSize() const { return 0; }
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std::string GetApploaderDate() const { return "0"; }
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ECountry GetCountry() const;
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