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synced 2025-07-29 00:59:44 -06:00
Remove configuration profile support.
I.e. revert most of the video configuration dialog changes since r7483. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7484 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -16,207 +16,26 @@
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#include <wx/notebook.h>
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#include <wx/panel.h>
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#include <wx/spinctrl.h>
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#include <wx/fontmap.h>
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enum tmp_MemberClass {
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Def_Data,
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State
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};
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enum tmp_TypeClass {
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only_2State,
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allow_3State
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};
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struct _pattern
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template <typename W>
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class BoolSetting : public W
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{
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protected:
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_pattern(bool *state, const tmp_TypeClass type);
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bool *m_uistate;
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const tmp_TypeClass _type;
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public:
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/*
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Couldn't make this a pure abstract class since wxWidgets in use(v.2.8.x) is buggy;
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oddly, CommandEventHandler fails to connect&retrieve the correct target function.
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Newer wxWidgets versions don't have this problem...
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*/
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//virtual void UpdateValue(wxCommandEvent& ev) = 0;
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//virtual void UpdateUIState(bool state) = 0;
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//virtual void ChangeRefDataMember(tmp_MemberClass type, void *newRef) = 0;
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BoolSetting(wxWindow* parent, const wxString& label, const wxString& tooltip, bool &setting, bool reverse = false, long style = 0);
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tmp_TypeClass getTypeClass()
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{
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// This method returns what kind of support has the Object (2State or 3State).
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// NOTE: this doesn't return a run-time Control-state, since a 3State Control
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// can to switch to 2State and vice-versa, while an Object 2State only can't.
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return _type;
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}
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};
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class SettingCheckBox : public _pattern, public wxCheckBox
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{
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DECLARE_CLASS(SettingCheckBox)
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public:
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SettingCheckBox(wxWindow* parent, const wxString& label, const wxString& tooltip, bool &setting, bool reverse = false, long style = 0);
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// overload constructor
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SettingCheckBox(wxWindow* parent, const wxString& label, const wxString& tooltip, bool &setting, bool &def_setting, bool &state, bool reverse = false, long style = 0);
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void UpdateValue(wxCommandEvent& ev)
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{
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if (_type == only_2State)
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{
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m_setting = (ev.GetInt() != 0) ^ m_reverse;
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}
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else
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{
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bool style = (this->GetWindowStyle() == (wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER));
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if (style)
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{
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// changing state value should be done here, never outside this block
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UpdateUIState(ev.GetInt() != wxCHK_UNDETERMINED);
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}
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m_setting = (ev.GetInt() == wxCHK_CHECKED);
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if (m_uistate)
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{
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// if state = false and Checkbox ctrl allow 3RD STATE, then data = default_data
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m_setting = (style && !*m_uistate) ? *d_setting : m_setting;
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}
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m_setting = m_setting ^ m_reverse;
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if (!style && m_uistate) // this guarantees bidirectional access to default value
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if (!*m_uistate) *d_setting = m_setting;
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}
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ev.Skip();
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}
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void UpdateUIState(bool state)
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{
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if (m_uistate && this->GetWindowStyle() == (wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER))
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{
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*m_uistate = state;
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if (!*m_uistate)
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m_setting = *d_setting ^ m_reverse;
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}
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}
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void ChangeRefDataMember(tmp_MemberClass type, void *newRef)
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{
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switch (type)
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{
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case Def_Data:
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d_setting = (bool*)newRef;
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break;
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case State:
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m_uistate = (bool*)newRef;
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break;
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}
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}
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private:
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bool &m_setting;
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bool *d_setting;
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const bool m_reverse;
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};
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template <typename V>
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class SettingChoice : public _pattern, public wxChoice
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{
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DECLARE_CLASS(SettingChoice)
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public:
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SettingChoice(wxWindow* parent, V &setting, const wxString& tooltip, int num = 0, const wxString choices[] = NULL, long style = 0);
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// overload constructor
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SettingChoice(wxWindow* parent, V &setting, V &def_setting, bool &state, int &cur_index, const wxString& tooltip, int num = 0, const wxString choices[] = NULL, long style = 0);
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void UpdateValue(wxCommandEvent& ev)
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{
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m_setting = ev.GetInt();
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if (_type == allow_3State)
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{
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if (m_index != 0) // Choice ctrl with 3RD option
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{
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// changing state value should be done here, never outside this block
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if (m_setting == 0)
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{
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UpdateUIState(false);
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}
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else
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{
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UpdateUIState(true);
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m_setting -= 1;
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}
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}
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else // Choice ctrl without 3RD option
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{
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if (m_uistate)
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if (!*m_uistate) *d_setting = m_setting;
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}
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}
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ev.Skip();
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}
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void UpdateUIState(bool state)
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{
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if (m_uistate && m_index != 0)
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{
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*m_uistate = state;
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if (!*m_uistate)
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m_setting = *d_setting;
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}
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}
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void ChangeRefDataMember(tmp_MemberClass type, void *newRef)
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{
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switch (type)
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{
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case Def_Data:
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d_setting = (V*)newRef;
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break;
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case State:
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m_uistate = (bool*)newRef;
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break;
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}
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}
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private:
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V &m_setting;
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V *d_setting;
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int &m_index;
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};
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typedef SettingChoice<int> IntSettingChoice;
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typedef SettingChoice<std::string> StringSettingChoice;
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class SettingRadioButton : public _pattern, public wxRadioButton
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{
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DECLARE_CLASS(SettingRadioButton)
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public:
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SettingRadioButton(wxWindow* parent, const wxString& label, const wxString& tooltip, bool &setting, bool reverse = false, long style = 0);
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void UpdateValue(wxCommandEvent& ev)
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{
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m_setting = (ev.GetInt() != 0) ^ m_reverse;
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ev.Skip();
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}
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void UpdateUIState(bool state) {}
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void ChangeRefDataMember(tmp_MemberClass type, void *newRef) {}
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private:
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bool &m_setting;
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const bool m_reverse;
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};
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typedef BoolSetting<wxCheckBox> SettingCheckBox;
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typedef BoolSetting<wxRadioButton> SettingRadioButton;
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template <typename T>
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class IntegerSetting : public wxSpinCtrl
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{
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@ -234,7 +53,14 @@ private:
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typedef IntegerSetting<u32> U32Setting;
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class CGameListCtrl;
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class SettingChoice : public wxChoice
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{
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public:
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SettingChoice(wxWindow* parent, int &setting, const wxString& tooltip, int num = 0, const wxString choices[] = NULL, long style = 0);
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void UpdateValue(wxCommandEvent& ev);
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private:
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int &m_setting;
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};
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class VideoConfigDiag : public wxDialog
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{
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@ -245,106 +71,77 @@ protected:
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void Event_Backend(wxCommandEvent &ev) { ev.Skip(); } // TODO: Query list of supported AA modes
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void Event_Adapter(wxCommandEvent &ev) { ev.Skip(); } // TODO
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void Event_StcSafe(wxCommandEvent &ev) { cur_vconfig.iSafeTextureCache_ColorSamples = 0; ev.Skip(); }
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void Event_StcNormal(wxCommandEvent &ev) { cur_vconfig.iSafeTextureCache_ColorSamples = 512; ev.Skip(); }
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void Event_StcFast(wxCommandEvent &ev) { cur_vconfig.iSafeTextureCache_ColorSamples = 128; ev.Skip(); }
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void Event_StcSafe(wxCommandEvent &ev) { vconfig.iSafeTextureCache_ColorSamples = 0; ev.Skip(); }
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void Event_StcNormal(wxCommandEvent &ev) { vconfig.iSafeTextureCache_ColorSamples = 512; ev.Skip(); }
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void Event_StcFast(wxCommandEvent &ev) { vconfig.iSafeTextureCache_ColorSamples = 128; ev.Skip(); }
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void Event_PPShader(wxCommandEvent &ev)
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{
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const int sel = ev.GetInt();
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if (sel)
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vconfig.sPostProcessingShader = ev.GetString().mb_str();
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else
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vconfig.sPostProcessingShader.clear();
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ev.Skip();
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}
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void Event_ClickClose(wxCommandEvent&);
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void Event_ClickDefault(wxCommandEvent&);
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void Event_Close(wxCloseEvent&);
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void Event_OnProfileChange(wxCommandEvent& ev);
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// Enables/disables UI elements depending on current config
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void OnUpdateUI(wxUpdateUIEvent& ev)
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{
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// Anti-aliasing
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choice_aamode->Enable(vconfig.backend_info.AAModes.size() > 1);
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text_aamode->Enable(vconfig.backend_info.AAModes.size() > 1);
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// Enables/disables UI elements depending on current config - if appropriate also updates g_Config
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void OnUpdateUI(wxUpdateUIEvent& ev);
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// pixel lighting
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pixel_lighting->Enable(vconfig.backend_info.bSupportsPixelLighting);
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// Refresh UI values from current config (used when reloading config)
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void SetUIValuesFromConfig();
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// 3D vision
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_3d_vision->Show(vconfig.backend_info.bSupports3DVision);
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// Redraw the aspect about some UI controls when a profile is selected
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void ChangeStyle();
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// EFB copy
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efbcopy_texture->Enable(vconfig.bEFBCopyEnable);
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efbcopy_ram->Enable(vconfig.bEFBCopyEnable);
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cache_efb_copies->Enable(vconfig.bEFBCopyEnable && !vconfig.bCopyEFBToTexture);
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// Don't mess with keeping two comboboxes in sync, use only one CB instead..
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SettingChoice<int>* profile_cb; // "General" tab
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wxStaticText* profile_text; // "Advanced" tab
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// EFB format change emulation
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emulate_efb_format_changes->Enable(vconfig.backend_info.bSupportsFormatReinterpretation);
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IntSettingChoice* choice_adapter;
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IntSettingChoice* choice_aspect;
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SettingCheckBox* widescreen_hack;
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SettingCheckBox* vsync;
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// ATC
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stc_safe->Enable(vconfig.bSafeTextureCache);
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stc_normal->Enable(vconfig.bSafeTextureCache);
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stc_fast->Enable(vconfig.bSafeTextureCache);
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// XFB
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virtual_xfb->Enable(vconfig.bUseXFB);
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real_xfb->Enable(vconfig.bUseXFB);
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ev.Skip();
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}
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IntSettingChoice* anisotropic_filtering;
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wxStaticText* text_aamode;
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IntSettingChoice* choice_aamode;
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SettingChoice* choice_aamode;
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SettingCheckBox* native_mips;
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SettingCheckBox* efb_scaled_copy;
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SettingCheckBox* pixel_lighting;
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SettingCheckBox* pixel_depth;
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SettingCheckBox* force_filtering;
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SettingCheckBox* _3d_vision;
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IntSettingChoice* choice_efbscale;
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SettingCheckBox* efbaccess_enable;
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SettingCheckBox* emulate_efb_format_changes;
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SettingCheckBox* efbcopy_enable;
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SettingRadioButton* efbcopy_texture;
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SettingRadioButton* efbcopy_ram;
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SettingCheckBox* cache_efb_copies;
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SettingCheckBox* emulate_efb_format_changes;
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SettingCheckBox* stc_enable;
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wxRadioButton* stc_safe;
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wxRadioButton* stc_normal;
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wxRadioButton* stc_fast;
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SettingCheckBox* wireframe;
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SettingCheckBox* disable_lighting;
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SettingCheckBox* disable_textures;
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SettingCheckBox* disable_fog;
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SettingCheckBox* disable_dst_alpha;
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SettingCheckBox* show_fps;
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SettingCheckBox* overlay_stats;
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SettingCheckBox* overlay_proj_stats;
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SettingCheckBox* texfmt_overlay;
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SettingCheckBox* efb_copy_regions;
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SettingCheckBox* show_shader_errors;
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SettingCheckBox* show_input_display;
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SettingCheckBox* enable_xfb;
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SettingRadioButton* virtual_xfb;
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SettingRadioButton* real_xfb;
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SettingCheckBox* dump_textures;
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SettingCheckBox* hires_textures;
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SettingCheckBox* dump_efb;
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SettingCheckBox* dump_frames;
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SettingCheckBox* free_look;
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SettingCheckBox* frame_dumps_via_ffv1;
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SettingCheckBox* crop;
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SettingCheckBox* opencl;
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SettingCheckBox* dlcache;
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SettingCheckBox* hotkeys;
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SettingCheckBox* ompdecoder;
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StringSettingChoice* choice_ppshader;
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wxButton* btn_default;
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// TODO: Add options for
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//cur_vconfig.bTexFmtOverlayCenter
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//cur_vconfig.bAnaglyphStereo
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//cur_vconfig.iAnaglyphStereoSeparation
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//cur_vconfig.iAnaglyphFocalAngle
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//cur_vconfig.bShowEFBCopyRegions
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//cur_vconfig.iCompileDLsLevel
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wxPoint CenterCoords;
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VideoConfig cur_vconfig;
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VideoConfig def_vconfig;
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VideoConfig &vconfig;
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std::string ininame;
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int cur_profile;
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int prev_profile;
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const CGameListCtrl *GameListCtrl;
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};
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#endif
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