mirror of
https://github.com/dolphin-emu/dolphin.git
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Remove configuration profile support.
I.e. revert most of the video configuration dialog changes since r7483. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7484 8ced0084-cf51-0410-be5f-012b33b47a6e
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Load Diff
@ -16,207 +16,26 @@
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#include <wx/notebook.h>
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#include <wx/panel.h>
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#include <wx/spinctrl.h>
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#include <wx/fontmap.h>
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enum tmp_MemberClass {
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Def_Data,
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State
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};
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enum tmp_TypeClass {
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only_2State,
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allow_3State
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};
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struct _pattern
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template <typename W>
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class BoolSetting : public W
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{
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protected:
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_pattern(bool *state, const tmp_TypeClass type);
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bool *m_uistate;
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const tmp_TypeClass _type;
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public:
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/*
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Couldn't make this a pure abstract class since wxWidgets in use(v.2.8.x) is buggy;
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oddly, CommandEventHandler fails to connect&retrieve the correct target function.
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Newer wxWidgets versions don't have this problem...
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*/
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//virtual void UpdateValue(wxCommandEvent& ev) = 0;
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//virtual void UpdateUIState(bool state) = 0;
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//virtual void ChangeRefDataMember(tmp_MemberClass type, void *newRef) = 0;
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BoolSetting(wxWindow* parent, const wxString& label, const wxString& tooltip, bool &setting, bool reverse = false, long style = 0);
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tmp_TypeClass getTypeClass()
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{
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// This method returns what kind of support has the Object (2State or 3State).
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// NOTE: this doesn't return a run-time Control-state, since a 3State Control
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// can to switch to 2State and vice-versa, while an Object 2State only can't.
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return _type;
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}
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};
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class SettingCheckBox : public _pattern, public wxCheckBox
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{
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DECLARE_CLASS(SettingCheckBox)
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public:
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SettingCheckBox(wxWindow* parent, const wxString& label, const wxString& tooltip, bool &setting, bool reverse = false, long style = 0);
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// overload constructor
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SettingCheckBox(wxWindow* parent, const wxString& label, const wxString& tooltip, bool &setting, bool &def_setting, bool &state, bool reverse = false, long style = 0);
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void UpdateValue(wxCommandEvent& ev)
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{
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if (_type == only_2State)
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{
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m_setting = (ev.GetInt() != 0) ^ m_reverse;
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}
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else
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{
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bool style = (this->GetWindowStyle() == (wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER));
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if (style)
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{
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// changing state value should be done here, never outside this block
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UpdateUIState(ev.GetInt() != wxCHK_UNDETERMINED);
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}
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m_setting = (ev.GetInt() == wxCHK_CHECKED);
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if (m_uistate)
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{
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// if state = false and Checkbox ctrl allow 3RD STATE, then data = default_data
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m_setting = (style && !*m_uistate) ? *d_setting : m_setting;
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}
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m_setting = m_setting ^ m_reverse;
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if (!style && m_uistate) // this guarantees bidirectional access to default value
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if (!*m_uistate) *d_setting = m_setting;
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}
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ev.Skip();
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}
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void UpdateUIState(bool state)
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{
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if (m_uistate && this->GetWindowStyle() == (wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER))
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{
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*m_uistate = state;
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if (!*m_uistate)
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m_setting = *d_setting ^ m_reverse;
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}
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}
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void ChangeRefDataMember(tmp_MemberClass type, void *newRef)
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{
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switch (type)
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{
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case Def_Data:
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d_setting = (bool*)newRef;
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break;
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case State:
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m_uistate = (bool*)newRef;
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break;
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}
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}
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private:
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bool &m_setting;
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bool *d_setting;
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const bool m_reverse;
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};
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template <typename V>
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class SettingChoice : public _pattern, public wxChoice
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{
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DECLARE_CLASS(SettingChoice)
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public:
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SettingChoice(wxWindow* parent, V &setting, const wxString& tooltip, int num = 0, const wxString choices[] = NULL, long style = 0);
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// overload constructor
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SettingChoice(wxWindow* parent, V &setting, V &def_setting, bool &state, int &cur_index, const wxString& tooltip, int num = 0, const wxString choices[] = NULL, long style = 0);
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void UpdateValue(wxCommandEvent& ev)
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{
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m_setting = ev.GetInt();
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if (_type == allow_3State)
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{
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if (m_index != 0) // Choice ctrl with 3RD option
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{
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// changing state value should be done here, never outside this block
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if (m_setting == 0)
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{
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UpdateUIState(false);
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}
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else
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{
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UpdateUIState(true);
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m_setting -= 1;
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}
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}
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else // Choice ctrl without 3RD option
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{
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if (m_uistate)
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if (!*m_uistate) *d_setting = m_setting;
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}
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}
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ev.Skip();
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}
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void UpdateUIState(bool state)
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{
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if (m_uistate && m_index != 0)
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{
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*m_uistate = state;
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if (!*m_uistate)
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m_setting = *d_setting;
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}
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}
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void ChangeRefDataMember(tmp_MemberClass type, void *newRef)
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{
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switch (type)
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{
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case Def_Data:
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d_setting = (V*)newRef;
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break;
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case State:
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m_uistate = (bool*)newRef;
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break;
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}
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}
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private:
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V &m_setting;
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V *d_setting;
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int &m_index;
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};
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typedef SettingChoice<int> IntSettingChoice;
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typedef SettingChoice<std::string> StringSettingChoice;
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class SettingRadioButton : public _pattern, public wxRadioButton
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{
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DECLARE_CLASS(SettingRadioButton)
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public:
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SettingRadioButton(wxWindow* parent, const wxString& label, const wxString& tooltip, bool &setting, bool reverse = false, long style = 0);
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void UpdateValue(wxCommandEvent& ev)
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{
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m_setting = (ev.GetInt() != 0) ^ m_reverse;
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ev.Skip();
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}
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void UpdateUIState(bool state) {}
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void ChangeRefDataMember(tmp_MemberClass type, void *newRef) {}
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private:
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bool &m_setting;
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const bool m_reverse;
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};
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typedef BoolSetting<wxCheckBox> SettingCheckBox;
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typedef BoolSetting<wxRadioButton> SettingRadioButton;
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template <typename T>
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class IntegerSetting : public wxSpinCtrl
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{
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@ -234,7 +53,14 @@ private:
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typedef IntegerSetting<u32> U32Setting;
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class CGameListCtrl;
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class SettingChoice : public wxChoice
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{
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public:
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SettingChoice(wxWindow* parent, int &setting, const wxString& tooltip, int num = 0, const wxString choices[] = NULL, long style = 0);
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void UpdateValue(wxCommandEvent& ev);
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private:
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int &m_setting;
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};
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class VideoConfigDiag : public wxDialog
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{
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@ -245,106 +71,77 @@ protected:
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void Event_Backend(wxCommandEvent &ev) { ev.Skip(); } // TODO: Query list of supported AA modes
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void Event_Adapter(wxCommandEvent &ev) { ev.Skip(); } // TODO
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void Event_StcSafe(wxCommandEvent &ev) { cur_vconfig.iSafeTextureCache_ColorSamples = 0; ev.Skip(); }
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void Event_StcNormal(wxCommandEvent &ev) { cur_vconfig.iSafeTextureCache_ColorSamples = 512; ev.Skip(); }
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void Event_StcFast(wxCommandEvent &ev) { cur_vconfig.iSafeTextureCache_ColorSamples = 128; ev.Skip(); }
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void Event_StcSafe(wxCommandEvent &ev) { vconfig.iSafeTextureCache_ColorSamples = 0; ev.Skip(); }
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void Event_StcNormal(wxCommandEvent &ev) { vconfig.iSafeTextureCache_ColorSamples = 512; ev.Skip(); }
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void Event_StcFast(wxCommandEvent &ev) { vconfig.iSafeTextureCache_ColorSamples = 128; ev.Skip(); }
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void Event_PPShader(wxCommandEvent &ev)
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{
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const int sel = ev.GetInt();
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if (sel)
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vconfig.sPostProcessingShader = ev.GetString().mb_str();
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else
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vconfig.sPostProcessingShader.clear();
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ev.Skip();
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}
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void Event_ClickClose(wxCommandEvent&);
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void Event_ClickDefault(wxCommandEvent&);
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void Event_Close(wxCloseEvent&);
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void Event_OnProfileChange(wxCommandEvent& ev);
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// Enables/disables UI elements depending on current config
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void OnUpdateUI(wxUpdateUIEvent& ev)
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{
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// Anti-aliasing
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choice_aamode->Enable(vconfig.backend_info.AAModes.size() > 1);
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text_aamode->Enable(vconfig.backend_info.AAModes.size() > 1);
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// Enables/disables UI elements depending on current config - if appropriate also updates g_Config
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void OnUpdateUI(wxUpdateUIEvent& ev);
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// pixel lighting
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pixel_lighting->Enable(vconfig.backend_info.bSupportsPixelLighting);
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// Refresh UI values from current config (used when reloading config)
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void SetUIValuesFromConfig();
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// 3D vision
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_3d_vision->Show(vconfig.backend_info.bSupports3DVision);
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// Redraw the aspect about some UI controls when a profile is selected
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void ChangeStyle();
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// EFB copy
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efbcopy_texture->Enable(vconfig.bEFBCopyEnable);
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efbcopy_ram->Enable(vconfig.bEFBCopyEnable);
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cache_efb_copies->Enable(vconfig.bEFBCopyEnable && !vconfig.bCopyEFBToTexture);
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// Don't mess with keeping two comboboxes in sync, use only one CB instead..
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SettingChoice<int>* profile_cb; // "General" tab
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wxStaticText* profile_text; // "Advanced" tab
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// EFB format change emulation
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emulate_efb_format_changes->Enable(vconfig.backend_info.bSupportsFormatReinterpretation);
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IntSettingChoice* choice_adapter;
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IntSettingChoice* choice_aspect;
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SettingCheckBox* widescreen_hack;
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SettingCheckBox* vsync;
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// ATC
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stc_safe->Enable(vconfig.bSafeTextureCache);
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stc_normal->Enable(vconfig.bSafeTextureCache);
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stc_fast->Enable(vconfig.bSafeTextureCache);
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// XFB
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virtual_xfb->Enable(vconfig.bUseXFB);
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real_xfb->Enable(vconfig.bUseXFB);
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ev.Skip();
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}
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IntSettingChoice* anisotropic_filtering;
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wxStaticText* text_aamode;
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IntSettingChoice* choice_aamode;
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SettingChoice* choice_aamode;
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SettingCheckBox* native_mips;
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SettingCheckBox* efb_scaled_copy;
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SettingCheckBox* pixel_lighting;
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SettingCheckBox* pixel_depth;
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SettingCheckBox* force_filtering;
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SettingCheckBox* _3d_vision;
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IntSettingChoice* choice_efbscale;
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SettingCheckBox* efbaccess_enable;
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SettingCheckBox* emulate_efb_format_changes;
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SettingCheckBox* efbcopy_enable;
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SettingRadioButton* efbcopy_texture;
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SettingRadioButton* efbcopy_ram;
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SettingCheckBox* cache_efb_copies;
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SettingCheckBox* emulate_efb_format_changes;
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SettingCheckBox* stc_enable;
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wxRadioButton* stc_safe;
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wxRadioButton* stc_normal;
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wxRadioButton* stc_fast;
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SettingCheckBox* wireframe;
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SettingCheckBox* disable_lighting;
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SettingCheckBox* disable_textures;
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SettingCheckBox* disable_fog;
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SettingCheckBox* disable_dst_alpha;
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SettingCheckBox* show_fps;
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SettingCheckBox* overlay_stats;
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SettingCheckBox* overlay_proj_stats;
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SettingCheckBox* texfmt_overlay;
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SettingCheckBox* efb_copy_regions;
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SettingCheckBox* show_shader_errors;
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SettingCheckBox* show_input_display;
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SettingCheckBox* enable_xfb;
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SettingRadioButton* virtual_xfb;
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SettingRadioButton* real_xfb;
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SettingCheckBox* dump_textures;
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SettingCheckBox* hires_textures;
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SettingCheckBox* dump_efb;
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SettingCheckBox* dump_frames;
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SettingCheckBox* free_look;
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SettingCheckBox* frame_dumps_via_ffv1;
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SettingCheckBox* crop;
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SettingCheckBox* opencl;
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SettingCheckBox* dlcache;
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SettingCheckBox* hotkeys;
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SettingCheckBox* ompdecoder;
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StringSettingChoice* choice_ppshader;
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wxButton* btn_default;
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// TODO: Add options for
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//cur_vconfig.bTexFmtOverlayCenter
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//cur_vconfig.bAnaglyphStereo
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//cur_vconfig.iAnaglyphStereoSeparation
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//cur_vconfig.iAnaglyphFocalAngle
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//cur_vconfig.bShowEFBCopyRegions
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//cur_vconfig.iCompileDLsLevel
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wxPoint CenterCoords;
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VideoConfig cur_vconfig;
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VideoConfig def_vconfig;
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VideoConfig &vconfig;
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std::string ininame;
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int cur_profile;
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int prev_profile;
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const CGameListCtrl *GameListCtrl;
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};
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#endif
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@ -45,88 +45,81 @@ VideoConfig::VideoConfig()
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backend_info.bSupports3DVision = false;
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}
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void VideoConfig::Load(const char *main_ini_file, bool filecheck_passed, const char *game_ini_file)
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void VideoConfig::Load(const char *ini_file)
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{
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std::string temp;
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IniFile iniFile;
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iniFile.Load(main_ini_file);
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#define SET_STATE(evaluate, member) evaluate; UI_State.member = true;
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SET_STATE(iniFile.Get("Hardware", "VSync", &bVSync, false), bVSync); // Hardware
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SET_STATE(iniFile.Get("Settings", "wideScreenHack", &bWidescreenHack, false), bWidescreenHack);
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SET_STATE(iniFile.Get("Settings", "AspectRatio", &iAspectRatio, (int)ASPECT_AUTO), iAspectRatio);
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SET_STATE(iniFile.Get("Settings", "Crop", &bCrop, false), bCrop);
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SET_STATE(iniFile.Get("Settings", "UseXFB", &bUseXFB, false), bUseXFB);
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iniFile.Get("Settings", "UseRealXFB", &bUseRealXFB, false);
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SET_STATE(iniFile.Get("Settings", "UseNativeMips", &bUseNativeMips, true), bUseNativeMips);
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iniFile.Load(ini_file);
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SET_STATE(iniFile.Get("Settings", "SafeTextureCache", &bSafeTextureCache, false), bSafeTextureCache); // Settings
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iniFile.Get("Hardware", "VSync", &bVSync, 0); // Hardware
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iniFile.Get("Settings", "wideScreenHack", &bWidescreenHack, false);
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iniFile.Get("Settings", "AspectRatio", &iAspectRatio, (int)ASPECT_AUTO);
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iniFile.Get("Settings", "Crop", &bCrop, false);
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iniFile.Get("Settings", "UseXFB", &bUseXFB, 0);
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iniFile.Get("Settings", "UseRealXFB", &bUseRealXFB, 0);
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iniFile.Get("Settings", "UseNativeMips", &bUseNativeMips, true);
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iniFile.Get("Settings", "SafeTextureCache", &bSafeTextureCache, false); // Settings
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//Safe texture cache params
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iniFile.Get("Settings", "SafeTextureCacheColorSamples", &iSafeTextureCache_ColorSamples, 512);
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iniFile.Get("Settings", "SafeTextureCacheColorSamples", &iSafeTextureCache_ColorSamples,512);
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SET_STATE(iniFile.Get("Settings", "ShowFPS", &bShowFPS, false), bShowFPS); // Settings
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SET_STATE(iniFile.Get("Settings", "ShowInputDisplay", &bShowInputDisplay, false), bShowInputDisplay);
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SET_STATE(iniFile.Get("Settings", "OverlayStats", &bOverlayStats, false), bOverlayStats);
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SET_STATE(iniFile.Get("Settings", "OverlayProjStats", &bOverlayProjStats, false), bOverlayProjStats);
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SET_STATE(iniFile.Get("Settings", "ShowEFBCopyRegions", &bShowEFBCopyRegions, false), bShowEFBCopyRegions);
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SET_STATE(iniFile.Get("Settings", "DLOptimize", &iCompileDLsLevel, 0), iCompileDLsLevel);
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SET_STATE(iniFile.Get("Settings", "DumpTextures", &bDumpTextures, false), bDumpTextures);
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SET_STATE(iniFile.Get("Settings", "HiresTextures", &bHiresTextures, false), bHiresTextures);
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SET_STATE(iniFile.Get("Settings", "DumpEFBTarget", &bDumpEFBTarget, false), bDumpEFBTarget) ;
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SET_STATE(iniFile.Get("Settings", "DumpFrames", &bDumpFrames, false), bDumpFrames);
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SET_STATE(iniFile.Get("Settings", "FreeLook", &bFreeLook, false), bFreeLook);
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SET_STATE(iniFile.Get("Settings", "UseFFV1", &bUseFFV1, false), bUseFFV1);
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SET_STATE(iniFile.Get("Settings", "AnaglyphStereo", &bAnaglyphStereo, false), bAnaglyphStereo);
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SET_STATE(iniFile.Get("Settings", "AnaglyphStereoSeparation", &iAnaglyphStereoSeparation, 200), iAnaglyphStereoSeparation);
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SET_STATE(iniFile.Get("Settings", "AnaglyphFocalAngle", &iAnaglyphFocalAngle, 0), iAnaglyphFocalAngle);
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SET_STATE(iniFile.Get("Settings", "EnablePixelLighting", &bEnablePixelLighting, false), bEnablePixelLighting);
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SET_STATE(iniFile.Get("Settings", "EnablePerPixelDepth", &bEnablePerPixelDepth, false), bEnablePerPixelDepth);
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iniFile.Get("Settings", "ShowFPS", &bShowFPS, false); // Settings
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iniFile.Get("Settings", "ShowInputDisplay", &bShowInputDisplay, false);
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iniFile.Get("Settings", "OverlayStats", &bOverlayStats, false);
|
||||
iniFile.Get("Settings", "OverlayProjStats", &bOverlayProjStats, false);
|
||||
iniFile.Get("Settings", "ShowEFBCopyRegions", &bShowEFBCopyRegions, false);
|
||||
iniFile.Get("Settings", "DLOptimize", &iCompileDLsLevel, 0);
|
||||
iniFile.Get("Settings", "DumpTextures", &bDumpTextures, 0);
|
||||
iniFile.Get("Settings", "HiresTextures", &bHiresTextures, 0);
|
||||
iniFile.Get("Settings", "DumpEFBTarget", &bDumpEFBTarget, 0);
|
||||
iniFile.Get("Settings", "DumpFrames", &bDumpFrames, 0);
|
||||
iniFile.Get("Settings", "FreeLook", &bFreeLook, 0);
|
||||
iniFile.Get("Settings", "UseFFV1", &bUseFFV1, 0);
|
||||
iniFile.Get("Settings", "AnaglyphStereo", &bAnaglyphStereo, false);
|
||||
iniFile.Get("Settings", "AnaglyphStereoSeparation", &iAnaglyphStereoSeparation, 200);
|
||||
iniFile.Get("Settings", "AnaglyphFocalAngle", &iAnaglyphFocalAngle, 0);
|
||||
iniFile.Get("Settings", "EnablePixelLighting", &bEnablePixelLighting, 0);
|
||||
iniFile.Get("Settings", "EnablePerPixelDepth", &bEnablePerPixelDepth, 0);
|
||||
|
||||
SET_STATE(iniFile.Get("Settings", "ShowShaderErrors", &bShowShaderErrors, false), bShowShaderErrors);
|
||||
SET_STATE(iniFile.Get("Settings", "MSAA", &iMultisampleMode, 0), iMultisampleMode);
|
||||
SET_STATE(iniFile.Get("Settings", "EFBScale", &iEFBScale, 1), iEFBScale); // integral
|
||||
iniFile.Get("Settings", "ShowShaderErrors", &bShowShaderErrors, 0);
|
||||
iniFile.Get("Settings", "MSAA", &iMultisampleMode, 0);
|
||||
iniFile.Get("Settings", "EFBScale", &iEFBScale, 1); // integral
|
||||
|
||||
SET_STATE(iniFile.Get("Settings", "DstAlphaPass", &bDstAlphaPass, false), bDstAlphaPass);
|
||||
iniFile.Get("Settings", "DstAlphaPass", &bDstAlphaPass, false);
|
||||
|
||||
SET_STATE(iniFile.Get("Settings", "TexFmtOverlayEnable", &bTexFmtOverlayEnable, false), bTexFmtOverlayEnable);
|
||||
SET_STATE(iniFile.Get("Settings", "TexFmtOverlayCenter", &bTexFmtOverlayCenter, false), bTexFmtOverlayCenter);
|
||||
SET_STATE(iniFile.Get("Settings", "WireFrame", &bWireFrame, false), bWireFrame);
|
||||
SET_STATE(iniFile.Get("Settings", "DisableLighting", &bDisableLighting, false), bDisableLighting);
|
||||
SET_STATE(iniFile.Get("Settings", "DisableTexturing", &bDisableTexturing, false), bDisableTexturing);
|
||||
SET_STATE(iniFile.Get("Settings", "DisableFog", &bDisableFog, false), bDisableFog);
|
||||
iniFile.Get("Settings", "TexFmtOverlayEnable", &bTexFmtOverlayEnable, 0);
|
||||
iniFile.Get("Settings", "TexFmtOverlayCenter", &bTexFmtOverlayCenter, 0);
|
||||
iniFile.Get("Settings", "WireFrame", &bWireFrame, 0);
|
||||
iniFile.Get("Settings", "DisableLighting", &bDisableLighting, 0);
|
||||
iniFile.Get("Settings", "DisableTexturing", &bDisableTexturing, 0);
|
||||
iniFile.Get("Settings", "DisableFog", &bDisableFog, 0);
|
||||
|
||||
SET_STATE(iniFile.Get("Settings", "EnableOpenCL", &bEnableOpenCL, false), bEnableOpenCL);
|
||||
#ifdef _OPENMP
|
||||
SET_STATE(iniFile.Get("Settings", "OMPDecoder", &bOMPDecoder, false), bOMPDecoder);
|
||||
#endif
|
||||
iniFile.Get("Settings", "EnableOpenCL", &bEnableOpenCL, false);
|
||||
iniFile.Get("Settings", "OMPDecoder", &bOMPDecoder, false);
|
||||
|
||||
SET_STATE(iniFile.Get("Enhancements", "ForceFiltering", &bForceFiltering, false), bForceFiltering);
|
||||
SET_STATE(iniFile.Get("Enhancements", "MaxAnisotropy", &iMaxAnisotropy, 0), iMaxAnisotropy); // NOTE - this is x in (1 << x)
|
||||
SET_STATE(iniFile.Get("Enhancements", "PostProcessingShader", &sPostProcessingShader, ""), sPostProcessingShader);
|
||||
SET_STATE(iniFile.Get("Enhancements", "Enable3dVision", &b3DVision, false), b3DVision);
|
||||
iniFile.Get("Enhancements", "ForceFiltering", &bForceFiltering, 0);
|
||||
iniFile.Get("Enhancements", "MaxAnisotropy", &iMaxAnisotropy, 0); // NOTE - this is x in (1 << x)
|
||||
iniFile.Get("Enhancements", "PostProcessingShader", &sPostProcessingShader, "");
|
||||
iniFile.Get("Enhancements", "Enable3dVision", &b3DVision, false);
|
||||
|
||||
SET_STATE(iniFile.Get("Hacks", "EFBAccessEnable", &bEFBAccessEnable, true), bEFBAccessEnable);
|
||||
SET_STATE(iniFile.Get("Hacks", "DlistCachingEnable", &bDlistCachingEnable,false), bDlistCachingEnable);
|
||||
SET_STATE(iniFile.Get("Hacks", "EFBCopyEnable", &bEFBCopyEnable, true), bEFBCopyEnable);
|
||||
SET_STATE(iniFile.Get("Hacks", "EFBCopyDisableHotKey", &bOSDHotKey, false), bOSDHotKey);
|
||||
iniFile.Get("Hacks", "EFBAccessEnable", &bEFBAccessEnable, true);
|
||||
iniFile.Get("Hacks", "DlistCachingEnable", &bDlistCachingEnable,false);
|
||||
iniFile.Get("Hacks", "EFBCopyEnable", &bEFBCopyEnable, true);
|
||||
iniFile.Get("Hacks", "EFBCopyDisableHotKey", &bOSDHotKey, 0);
|
||||
iniFile.Get("Hacks", "EFBToTextureEnable", &bCopyEFBToTexture, false);
|
||||
SET_STATE(iniFile.Get("Hacks", "EFBScaledCopy", &bCopyEFBScaled, true), bCopyEFBScaled);
|
||||
SET_STATE(iniFile.Get("Hacks", "EFBCopyCacheEnable", &bEFBCopyCacheEnable, false), bEFBCopyCacheEnable);
|
||||
SET_STATE(iniFile.Get("Hacks", "EFBEmulateFormatChanges", &bEFBEmulateFormatChanges, true), bEFBEmulateFormatChanges);
|
||||
iniFile.Get("Hacks", "EFBScaledCopy", &bCopyEFBScaled, true);
|
||||
iniFile.Get("Hacks", "EFBCopyCacheEnable", &bEFBCopyCacheEnable, false);
|
||||
iniFile.Get("Hacks", "EFBEmulateFormatChanges", &bEFBEmulateFormatChanges, true);
|
||||
|
||||
iniFile.Get("Hardware", "Adapter", &iAdapter, 0);
|
||||
if (iAdapter == -1)
|
||||
iAdapter = 0;
|
||||
SET_STATE((void)true, iAdapter);
|
||||
|
||||
VerifyValidity();
|
||||
|
||||
// Load common settings
|
||||
iniFile.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX));
|
||||
bool bTmp;
|
||||
iniFile.Get("Interface", "UsePanicHandlers", &bTmp, true);
|
||||
SetEnableAlert(bTmp);
|
||||
if (filecheck_passed)
|
||||
GameIniLoad(game_ini_file);
|
||||
}
|
||||
|
||||
void VideoConfig::GameIniLoad(const char *ini_file)
|
||||
@ -134,102 +127,92 @@ void VideoConfig::GameIniLoad(const char *ini_file)
|
||||
IniFile iniFile;
|
||||
iniFile.Load(ini_file);
|
||||
|
||||
#define SET_UISTATE(check, member) UI_State.member = (check) ? true : false
|
||||
iniFile.GetIfExists("Video_Hardware", "VSync", &bVSync);
|
||||
iniFile.GetIfExists("Video_Settings", "wideScreenHack", &bWidescreenHack);
|
||||
iniFile.GetIfExists("Video_Settings", "AspectRatio", &iAspectRatio);
|
||||
iniFile.GetIfExists("Video_Settings", "Crop", &bCrop);
|
||||
iniFile.GetIfExists("Video_Settings", "UseXFB", &bUseXFB);
|
||||
iniFile.GetIfExists("Video_Settings", "UseRealXFB", &bUseRealXFB);
|
||||
iniFile.GetIfExists("Video_Settings", "UseNativeMips", &bUseNativeMips);
|
||||
|
||||
SET_UISTATE(iniFile.GetIfExists("Video_Hardware", "VSync", &bVSync), bVSync);
|
||||
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "wideScreenHack", &bWidescreenHack), bWidescreenHack);
|
||||
|
||||
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "AspectRatio", &iAspectRatio), iAspectRatio);
|
||||
|
||||
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "Crop", &bCrop), bCrop);
|
||||
|
||||
{ // CheckBox+RadioButtons group
|
||||
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "UseXFB", &bUseXFB), bUseXFB);
|
||||
if (UI_State.bUseXFB)
|
||||
iniFile.GetIfExists("Video_Settings", "UseRealXFB", &bUseRealXFB);
|
||||
}
|
||||
|
||||
{ // CheckBox+RadioButtons group
|
||||
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "SafeTextureCache", &bSafeTextureCache), bSafeTextureCache);
|
||||
if (UI_State.bSafeTextureCache)
|
||||
iniFile.GetIfExists("Video_Settings", "SafeTextureCacheColorSamples", &iSafeTextureCache_ColorSamples);
|
||||
}
|
||||
|
||||
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "UseNativeMips", &bUseNativeMips), bUseNativeMips);
|
||||
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "ShowFPS", &bShowFPS), bShowFPS);
|
||||
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "ShowInputDisplay", &bShowInputDisplay), bShowInputDisplay);
|
||||
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "OverlayStats", &bOverlayStats), bOverlayStats);
|
||||
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "OverlayProjStats", &bOverlayProjStats), bOverlayProjStats);
|
||||
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "ShowEFBCopyRegions", &bShowEFBCopyRegions), bShowEFBCopyRegions);
|
||||
|
||||
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "DLOptimize", &iCompileDLsLevel), iCompileDLsLevel);
|
||||
|
||||
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "DumpTextures", &bDumpTextures), bDumpTextures);
|
||||
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "HiresTextures", &bHiresTextures), bHiresTextures);
|
||||
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "DumpEFBTarget", &bDumpEFBTarget), bDumpEFBTarget);
|
||||
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "DumpFrames", &bDumpFrames), bDumpFrames);
|
||||
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "FreeLook", &bFreeLook), bFreeLook);
|
||||
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "UseFFV1", &bUseFFV1), bUseFFV1);
|
||||
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "AnaglyphStereo", &bAnaglyphStereo), bAnaglyphStereo);
|
||||
|
||||
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "AnaglyphStereoSeparation", &iAnaglyphStereoSeparation), iAnaglyphStereoSeparation);
|
||||
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "AnaglyphFocalAngle", &iAnaglyphFocalAngle), iAnaglyphFocalAngle);
|
||||
|
||||
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "EnablePixelLighting", &bEnablePixelLighting), bEnablePixelLighting);
|
||||
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "EnablePerPixelDepth", &bEnablePerPixelDepth), bEnablePerPixelDepth);
|
||||
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "ShowShaderErrors", &bShowShaderErrors), bShowShaderErrors);
|
||||
|
||||
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "MSAA", &iMultisampleMode), iMultisampleMode);
|
||||
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "EFBScale", &iEFBScale), iEFBScale); // integral
|
||||
|
||||
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "DstAlphaPass", &bDstAlphaPass), bDstAlphaPass);
|
||||
iniFile.GetIfExists("Video_Settings", "SafeTextureCache", &bSafeTextureCache);
|
||||
iniFile.GetIfExists("Video_Settings", "SafeTextureCacheColorSamples", &iSafeTextureCache_ColorSamples);
|
||||
|
||||
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "TexFmtOverlayEnable", &bTexFmtOverlayEnable), bTexFmtOverlayEnable);
|
||||
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "TexFmtOverlayCenter", &bTexFmtOverlayCenter), bTexFmtOverlayCenter);
|
||||
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "WireFrame", &bWireFrame), bWireFrame);
|
||||
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "DisableLighting", &bDisableLighting), bDisableLighting);
|
||||
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "DisableTexturing", &bDisableTexturing), bDisableTexturing);
|
||||
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "DisableFog", &bDisableFog), bDisableFog);
|
||||
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "EnableOpenCL", &bEnableOpenCL), bEnableOpenCL);
|
||||
#ifdef _OPENMP
|
||||
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "OMPDecoder", &bOMPDecoder), bOMPDecoder);
|
||||
#endif
|
||||
SET_UISTATE(iniFile.GetIfExists("Video_Enhancements", "ForceFiltering", &bForceFiltering), bForceFiltering);
|
||||
|
||||
SET_UISTATE(iniFile.GetIfExists("Video_Enhancements", "MaxAnisotropy", &iMaxAnisotropy), iMaxAnisotropy); // NOTE - this is x in (1 << x)
|
||||
|
||||
{
|
||||
SET_UISTATE(iniFile.GetIfExists("Video_Enhancements", "PostProcessingShader", &sPostProcessingShader), sPostProcessingShader);
|
||||
sPostProcessingShader = (sPostProcessingShader == "off") ? "" : sPostProcessingShader;
|
||||
}
|
||||
|
||||
SET_UISTATE(iniFile.GetIfExists("Video_Enhancements", "Enable3dVision", &b3DVision), b3DVision);
|
||||
iniFile.GetIfExists("Video_Settings", "ShowFPS", &bShowFPS);
|
||||
iniFile.GetIfExists("Video_Settings", "ShowInputDisplay", &bShowInputDisplay);
|
||||
iniFile.GetIfExists("Video_Settings", "OverlayStats", &bOverlayStats);
|
||||
iniFile.GetIfExists("Video_Settings", "OverlayProjStats", &bOverlayProjStats);
|
||||
iniFile.GetIfExists("Video_Settings", "ShowEFBCopyRegions", &bShowEFBCopyRegions);
|
||||
iniFile.GetIfExists("Video_Settings", "DLOptimize", &iCompileDLsLevel);
|
||||
iniFile.GetIfExists("Video_Settings", "DumpTextures", &bDumpTextures);
|
||||
iniFile.GetIfExists("Video_Settings", "HiresTextures", &bHiresTextures);
|
||||
iniFile.GetIfExists("Video_Settings", "DumpEFBTarget", &bDumpEFBTarget);
|
||||
iniFile.GetIfExists("Video_Settings", "DumpFrames", &bDumpFrames);
|
||||
iniFile.GetIfExists("Video_Settings", "FreeLook", &bFreeLook);
|
||||
iniFile.GetIfExists("Video_Settings", "UseFFV1", &bUseFFV1);
|
||||
iniFile.GetIfExists("Video_Settings", "AnaglyphStereo", &bAnaglyphStereo);
|
||||
iniFile.GetIfExists("Video_Settings", "AnaglyphStereoSeparation", &iAnaglyphStereoSeparation);
|
||||
iniFile.GetIfExists("Video_Settings", "AnaglyphFocalAngle", &iAnaglyphFocalAngle);
|
||||
iniFile.GetIfExists("Video_Settings", "EnablePixelLighting", &bEnablePixelLighting);
|
||||
iniFile.GetIfExists("Video_Settings", "EnablePerPixelDepth", &bEnablePerPixelDepth);
|
||||
|
||||
SET_UISTATE(iniFile.GetIfExists("Video_Hacks", "EFBAccessEnable", &bEFBAccessEnable), bEFBAccessEnable);
|
||||
SET_UISTATE(iniFile.GetIfExists("Video_Hacks", "DlistCachingEnable", &bDlistCachingEnable), bDlistCachingEnable);
|
||||
SET_UISTATE(iniFile.GetIfExists("Video_Hacks", "EFBCopyDisableHotKey", &bOSDHotKey), bOSDHotKey);
|
||||
|
||||
{ // CheckBox+RadioButtons group
|
||||
SET_UISTATE(iniFile.GetIfExists("Video_Hacks", "EFBCopyEnable", &bEFBCopyEnable), bEFBCopyEnable);
|
||||
if (UI_State.bEFBCopyEnable)
|
||||
iniFile.GetIfExists("Video_Hacks", "EFBToTextureEnable", &bCopyEFBToTexture);
|
||||
iniFile.GetIfExists("Video_Settings", "ShowShaderErrors", &bShowShaderErrors);
|
||||
iniFile.GetIfExists("Video_Settings", "MSAA", &iMultisampleMode);
|
||||
iniFile.GetIfExists("Video_Settings", "EFBScale", &iEFBScale); // integral
|
||||
|
||||
SET_UISTATE(iniFile.GetIfExists("Video_Hacks", "EFBCopyCacheEnable", &bEFBCopyCacheEnable), bEFBCopyCacheEnable);
|
||||
}
|
||||
|
||||
SET_UISTATE(iniFile.GetIfExists("Video_Hacks", "EFBScaledCopy", &bCopyEFBScaled), bCopyEFBScaled);
|
||||
SET_UISTATE(iniFile.GetIfExists("Video_Hacks", "EFBEmulateFormatChanges", &bEFBEmulateFormatChanges), bEFBEmulateFormatChanges);
|
||||
iniFile.GetIfExists("Video_Settings", "DstAlphaPass", &bDstAlphaPass);
|
||||
|
||||
SET_UISTATE(iniFile.GetIfExists("Video_Hardware", "Adapter", &iAdapter), iAdapter);
|
||||
|
||||
iniFile.GetIfExists("Video_Settings", "TexFmtOverlayEnable", &bTexFmtOverlayEnable);
|
||||
iniFile.GetIfExists("Video_Settings", "TexFmtOverlayCenter", &bTexFmtOverlayCenter);
|
||||
iniFile.GetIfExists("Video_Settings", "WireFrame", &bWireFrame);
|
||||
iniFile.GetIfExists("Video_Settings", "DisableLighting", &bDisableLighting);
|
||||
iniFile.GetIfExists("Video_Settings", "DisableTexturing", &bDisableTexturing);
|
||||
iniFile.GetIfExists("Video_Settings", "DisableFog", &bDisableFog);
|
||||
|
||||
iniFile.GetIfExists("Video_Settings", "EnableOpenCL", &bEnableOpenCL);
|
||||
iniFile.GetIfExists("Video_Settings", "OMPDecoder", &bOMPDecoder);
|
||||
|
||||
iniFile.GetIfExists("Video_Enhancements", "ForceFiltering", &bForceFiltering);
|
||||
iniFile.GetIfExists("Video_Enhancements", "MaxAnisotropy", &iMaxAnisotropy); // NOTE - this is x in (1 << x)
|
||||
iniFile.GetIfExists("Video_Enhancements", "PostProcessingShader", &sPostProcessingShader);
|
||||
iniFile.GetIfExists("Video_Enhancements", "Enable3dVision", &b3DVision);
|
||||
|
||||
iniFile.GetIfExists("Video_Hacks", "EFBAccessEnable", &bEFBAccessEnable);
|
||||
iniFile.GetIfExists("Video_Hacks", "DlistCachingEnable", &bDlistCachingEnable);
|
||||
iniFile.GetIfExists("Video_Hacks", "EFBCopyEnable", &bEFBCopyEnable);
|
||||
iniFile.GetIfExists("Video_Hacks", "EFBCopyDisableHotKey", &bOSDHotKey);
|
||||
iniFile.GetIfExists("Video_Hacks", "EFBToTextureEnable", &bCopyEFBToTexture);
|
||||
iniFile.GetIfExists("Video_Hacks", "EFBScaledCopy", &bCopyEFBScaled);
|
||||
iniFile.GetIfExists("Video_Hacks", "EFBCopyCacheEnable", &bEFBCopyCacheEnable);
|
||||
iniFile.GetIfExists("Video_Hacks", "EFBEmulateFormatChanges", &bEFBEmulateFormatChanges);
|
||||
|
||||
iniFile.GetIfExists("Video_Hardware", "Adapter", &iAdapter);
|
||||
|
||||
|
||||
iniFile.GetIfExists("Video", "ForceFiltering", &bForceFiltering);
|
||||
iniFile.GetIfExists("Video", "MaxAnisotropy", &iMaxAnisotropy); // NOTE - this is x in (1 << x)
|
||||
iniFile.GetIfExists("Video", "EFBCopyEnable", &bEFBCopyEnable);
|
||||
iniFile.GetIfExists("Video", "EFBCopyDisableHotKey", &bOSDHotKey);
|
||||
iniFile.GetIfExists("Video", "EFBAccessEnable", &bEFBAccessEnable);
|
||||
iniFile.GetIfExists("Video", "EFBToTextureEnable", &bCopyEFBToTexture);
|
||||
iniFile.GetIfExists("Video", "EFBScaledCopy", &bCopyEFBScaled);
|
||||
iniFile.GetIfExists("Video", "SafeTextureCache", &bSafeTextureCache);
|
||||
iniFile.GetIfExists("Video", "SafeTextureCacheColorSamples", &iSafeTextureCache_ColorSamples);
|
||||
|
||||
iniFile.GetIfExists("Video", "MSAA", &iMultisampleMode);
|
||||
iniFile.GetIfExists("Video", "EFBScale", &iEFBScale);
|
||||
iniFile.GetIfExists("Video", "DstAlphaPass", &bDstAlphaPass);
|
||||
iniFile.GetIfExists("Video", "UseXFB", &bUseXFB);
|
||||
iniFile.GetIfExists("Video", "UseRealXFB", &bUseRealXFB);
|
||||
iniFile.GetIfExists("Video", "ProjectionHack", &iPhackvalue[0]);
|
||||
iniFile.GetIfExists("Video", "PH_SZNear", &iPhackvalue[1]);
|
||||
iniFile.GetIfExists("Video", "PH_SZFar", &iPhackvalue[2]);
|
||||
iniFile.GetIfExists("Video", "PH_ExtraParam", &iPhackvalue[3]);
|
||||
iniFile.GetIfExists("Video", "PH_ZNear", &sPhackvalue[0]);
|
||||
iniFile.GetIfExists("Video", "PH_ZFar", &sPhackvalue[1]);
|
||||
|
||||
SET_UISTATE(iniFile.GetIfExists("Video", "ZTPSpeedupHack", &bZTPSpeedHack), bZTPSpeedHack);
|
||||
iniFile.GetIfExists("Video", "UseNativeMips", &bUseNativeMips);
|
||||
iniFile.GetIfExists("Video", "ZTPSpeedupHack", &bZTPSpeedHack);
|
||||
iniFile.GetIfExists("Video", "DlistCachingEnable", &bDlistCachingEnable);
|
||||
|
||||
VerifyValidity();
|
||||
}
|
||||
@ -237,7 +220,7 @@ void VideoConfig::GameIniLoad(const char *ini_file)
|
||||
void VideoConfig::VerifyValidity()
|
||||
{
|
||||
// TODO: Check iMaxAnisotropy value
|
||||
if (iAdapter > ((int)backend_info.Adapters.size() - 1)) iAdapter = 0;
|
||||
if (iAdapter < 0 || iAdapter > ((int)backend_info.Adapters.size() - 1)) iAdapter = 0;
|
||||
if (iMultisampleMode < 0 || iMultisampleMode >= (int)backend_info.AAModes.size()) iMultisampleMode = 0;
|
||||
if (!backend_info.bSupports3DVision) b3DVision = false;
|
||||
if (!backend_info.bSupportsFormatReinterpretation) bEFBEmulateFormatChanges = false;
|
||||
@ -248,7 +231,6 @@ void VideoConfig::Save(const char *ini_file)
|
||||
{
|
||||
IniFile iniFile;
|
||||
iniFile.Load(ini_file);
|
||||
|
||||
iniFile.Set("Hardware", "VSync", bVSync);
|
||||
iniFile.Set("Settings", "AspectRatio", iAspectRatio);
|
||||
iniFile.Set("Settings", "Crop", bCrop);
|
||||
@ -286,16 +268,14 @@ void VideoConfig::Save(const char *ini_file)
|
||||
iniFile.Set("Settings", "EFBScale", iEFBScale);
|
||||
iniFile.Set("Settings", "TexFmtOverlayEnable", bTexFmtOverlayEnable);
|
||||
iniFile.Set("Settings", "TexFmtOverlayCenter", bTexFmtOverlayCenter);
|
||||
iniFile.Set("Settings", "WireFrame", bWireFrame);
|
||||
iniFile.Set("Settings", "Wireframe", bWireFrame);
|
||||
iniFile.Set("Settings", "DisableLighting", bDisableLighting);
|
||||
iniFile.Set("Settings", "DisableTexturing", bDisableTexturing);
|
||||
iniFile.Set("Settings", "DstAlphaPass", bDstAlphaPass);
|
||||
iniFile.Set("Settings", "DisableFog", bDisableFog);
|
||||
|
||||
iniFile.Set("Settings", "EnableOpenCL", bEnableOpenCL);
|
||||
#ifdef _OPENMP
|
||||
iniFile.Set("Settings", "OMPDecoder", bOMPDecoder);
|
||||
#endif
|
||||
|
||||
iniFile.Set("Enhancements", "ForceFiltering", bForceFiltering);
|
||||
iniFile.Set("Enhancements", "MaxAnisotropy", iMaxAnisotropy);
|
||||
@ -318,94 +298,80 @@ void VideoConfig::Save(const char *ini_file)
|
||||
|
||||
void VideoConfig::GameIniSave(const char* default_ini, const char* game_ini)
|
||||
{
|
||||
// wxWidgets doesn't provide us with a nice way to change 3-state checkboxes into 2-state ones
|
||||
// This would allow us to make the "default config" dialog layout to be 2-state based, but the
|
||||
// "game config" layout to be 3-state based (with the 3rd state being "use default")
|
||||
// Since we can't do that, we instead just save anything which differs from the default config
|
||||
// TODO: Make this less ugly
|
||||
|
||||
VideoConfig defCfg;
|
||||
defCfg.Load(default_ini);
|
||||
|
||||
IniFile iniFile;
|
||||
iniFile.Load(game_ini);
|
||||
|
||||
#define CHECK_UISTATE(section, key, member){\
|
||||
if (UI_State.member) iniFile.Set((section), (key), (member)); else iniFile.DeleteKey((section), (key)); }
|
||||
#define SET_IF_DIFFERS(section, key, member) { if ((member) != (defCfg.member)) iniFile.Set((section), (key), (member)); else iniFile.DeleteKey((section), (key)); }
|
||||
|
||||
CHECK_UISTATE("Video_Hardware", "VSync", bVSync);
|
||||
CHECK_UISTATE("Video_Settings", "wideScreenHack", bWidescreenHack);
|
||||
CHECK_UISTATE("Video_Settings", "AspectRatio", iAspectRatio);
|
||||
CHECK_UISTATE("Video_Settings", "Crop", bCrop);
|
||||
SET_IF_DIFFERS("Video_Hardware", "VSync", bVSync);
|
||||
SET_IF_DIFFERS("Video_Settings", "wideScreenHack", bWidescreenHack);
|
||||
SET_IF_DIFFERS("Video_Settings", "AspectRatio", iAspectRatio);
|
||||
SET_IF_DIFFERS("Video_Settings", "Crop", bCrop);
|
||||
SET_IF_DIFFERS("Video_Settings", "UseXFB", bUseXFB);
|
||||
SET_IF_DIFFERS("Video_Settings", "UseRealXFB", bUseRealXFB);
|
||||
SET_IF_DIFFERS("Video_Settings", "UseNativeMips", bUseNativeMips);
|
||||
|
||||
{ // CheckBox+RadioButtons group
|
||||
CHECK_UISTATE("Video_Settings", "UseXFB", bUseXFB);
|
||||
UI_State.bUseRealXFB = UI_State.bUseXFB;
|
||||
CHECK_UISTATE("Video_Settings", "UseRealXFB", bUseRealXFB);
|
||||
}
|
||||
SET_IF_DIFFERS("Video_Settings", "SafeTextureCache", bSafeTextureCache);
|
||||
SET_IF_DIFFERS("Video_Settings", "SafeTextureCacheColorSamples", iSafeTextureCache_ColorSamples);
|
||||
|
||||
CHECK_UISTATE("Video_Settings", "UseNativeMips", bUseNativeMips);
|
||||
|
||||
{ // CheckBox+RadioButtons group
|
||||
CHECK_UISTATE("Video_Settings", "SafeTextureCache", bSafeTextureCache);
|
||||
UI_State.iSafeTextureCache_ColorSamples = UI_State.bSafeTextureCache;
|
||||
CHECK_UISTATE("Video_Settings", "SafeTextureCacheColorSamples", iSafeTextureCache_ColorSamples);
|
||||
}
|
||||
SET_IF_DIFFERS("Video_Settings", "ShowFPS", bShowFPS);
|
||||
SET_IF_DIFFERS("Video_Settings", "ShowInputDisplay", bShowInputDisplay);
|
||||
SET_IF_DIFFERS("Video_Settings", "OverlayStats", bOverlayStats);
|
||||
SET_IF_DIFFERS("Video_Settings", "OverlayProjStats", bOverlayProjStats);
|
||||
SET_IF_DIFFERS("Video_Settings", "ShowEFBCopyRegions", bShowEFBCopyRegions);
|
||||
SET_IF_DIFFERS("Video_Settings", "DLOptimize", iCompileDLsLevel);
|
||||
SET_IF_DIFFERS("Video_Settings", "DumpTextures", bDumpTextures);
|
||||
SET_IF_DIFFERS("Video_Settings", "HiresTextures", bHiresTextures);
|
||||
SET_IF_DIFFERS("Video_Settings", "DumpEFBTarget", bDumpEFBTarget);
|
||||
SET_IF_DIFFERS("Video_Settings", "DumpFrames", bDumpFrames);
|
||||
SET_IF_DIFFERS("Video_Settings", "FreeLook", bFreeLook);
|
||||
SET_IF_DIFFERS("Video_Settings", "UseFFV1", bUseFFV1);
|
||||
SET_IF_DIFFERS("Video_Settings", "AnaglyphStereo", bAnaglyphStereo);
|
||||
SET_IF_DIFFERS("Video_Settings", "AnaglyphStereoSeparation", iAnaglyphStereoSeparation);
|
||||
SET_IF_DIFFERS("Video_Settings", "AnaglyphFocalAngle", iAnaglyphFocalAngle);
|
||||
SET_IF_DIFFERS("Video_Settings", "EnablePixelLighting", bEnablePixelLighting);
|
||||
SET_IF_DIFFERS("Video_Settings", "EnablePerPixelDepth", bEnablePerPixelDepth);
|
||||
|
||||
CHECK_UISTATE("Video_Settings", "ShowFPS", bShowFPS);
|
||||
CHECK_UISTATE("Video_Settings", "ShowInputDisplay", bShowInputDisplay);
|
||||
CHECK_UISTATE("Video_Settings", "OverlayStats", bOverlayStats);
|
||||
CHECK_UISTATE("Video_Settings", "OverlayProjStats", bOverlayProjStats);
|
||||
CHECK_UISTATE("Video_Settings", "ShowEFBCopyRegions", bShowEFBCopyRegions);
|
||||
CHECK_UISTATE("Video_Settings", "DLOptimize", iCompileDLsLevel);
|
||||
CHECK_UISTATE("Video_Settings", "DumpTextures", bDumpTextures);
|
||||
CHECK_UISTATE("Video_Settings", "HiresTextures", bHiresTextures);
|
||||
CHECK_UISTATE("Video_Settings", "DumpEFBTarget", bDumpEFBTarget);
|
||||
CHECK_UISTATE("Video_Settings", "DumpFrames", bDumpFrames);
|
||||
CHECK_UISTATE("Video_Settings", "FreeLook", bFreeLook);
|
||||
CHECK_UISTATE("Video_Settings", "UseFFV1", bUseFFV1);
|
||||
CHECK_UISTATE("Video_Settings", "AnaglyphStereo", bAnaglyphStereo);
|
||||
CHECK_UISTATE("Video_Settings", "AnaglyphStereoSeparation", iAnaglyphStereoSeparation);
|
||||
CHECK_UISTATE("Video_Settings", "AnaglyphFocalAngle", iAnaglyphFocalAngle);
|
||||
CHECK_UISTATE("Video_Settings", "EnablePixelLighting", bEnablePixelLighting);
|
||||
CHECK_UISTATE("Video_Settings", "EnablePerPixelDepth", bEnablePerPixelDepth);
|
||||
SET_IF_DIFFERS("Video_Settings", "ShowShaderErrors", bShowShaderErrors);
|
||||
SET_IF_DIFFERS("Video_Settings", "MSAA", iMultisampleMode);
|
||||
SET_IF_DIFFERS("Video_Settings", "EFBScale", iEFBScale); // integral
|
||||
|
||||
CHECK_UISTATE("Video_Settings", "ShowShaderErrors", bShowShaderErrors);
|
||||
CHECK_UISTATE("Video_Settings", "MSAA", iMultisampleMode);
|
||||
CHECK_UISTATE("Video_Settings", "EFBScale", iEFBScale); // integral
|
||||
SET_IF_DIFFERS("Video_Settings", "DstAlphaPass", bDstAlphaPass);
|
||||
|
||||
CHECK_UISTATE("Video_Settings", "DstAlphaPass", bDstAlphaPass);
|
||||
SET_IF_DIFFERS("Video_Settings", "TexFmtOverlayEnable", bTexFmtOverlayEnable);
|
||||
SET_IF_DIFFERS("Video_Settings", "TexFmtOverlayCenter", bTexFmtOverlayCenter);
|
||||
SET_IF_DIFFERS("Video_Settings", "WireFrame", bWireFrame);
|
||||
SET_IF_DIFFERS("Video_Settings", "DisableLighting", bDisableLighting);
|
||||
SET_IF_DIFFERS("Video_Settings", "DisableTexturing", bDisableTexturing);
|
||||
SET_IF_DIFFERS("Video_Settings", "DisableFog", bDisableFog);
|
||||
|
||||
CHECK_UISTATE("Video_Settings", "TexFmtOverlayEnable", bTexFmtOverlayEnable);
|
||||
CHECK_UISTATE("Video_Settings", "TexFmtOverlayCenter", bTexFmtOverlayCenter);
|
||||
CHECK_UISTATE("Video_Settings", "WireFrame", bWireFrame);
|
||||
CHECK_UISTATE("Video_Settings", "DisableLighting", bDisableLighting);
|
||||
CHECK_UISTATE("Video_Settings", "DisableTexturing", bDisableTexturing);
|
||||
CHECK_UISTATE("Video_Settings", "DisableFog", bDisableFog);
|
||||
SET_IF_DIFFERS("Video_Settings", "EnableOpenCL", bEnableOpenCL);
|
||||
SET_IF_DIFFERS("Video_Settings", "OMPDecoder", bOMPDecoder);
|
||||
|
||||
CHECK_UISTATE("Video_Settings", "EnableOpenCL", bEnableOpenCL);
|
||||
#ifdef _OPENMP
|
||||
CHECK_UISTATE("Video_Settings", "OMPDecoder", bOMPDecoder);
|
||||
#endif
|
||||
SET_IF_DIFFERS("Video_Enhancements", "ForceFiltering", bForceFiltering);
|
||||
SET_IF_DIFFERS("Video_Enhancements", "MaxAnisotropy", iMaxAnisotropy); // NOTE - this is x in (1 << x)
|
||||
SET_IF_DIFFERS("Video_Enhancements", "PostProcessingShader", sPostProcessingShader);
|
||||
SET_IF_DIFFERS("Video_Enhancements", "Enable3dVision", b3DVision);
|
||||
|
||||
CHECK_UISTATE("Video_Enhancements", "ForceFiltering", bForceFiltering);
|
||||
CHECK_UISTATE("Video_Enhancements", "MaxAnisotropy", iMaxAnisotropy); // NOTE - this is x in (1 << x)
|
||||
|
||||
{
|
||||
sPostProcessingShader = (UI_State.sPostProcessingShader && sPostProcessingShader.empty()) ? "off" : sPostProcessingShader;
|
||||
CHECK_UISTATE("Video_Enhancements", "PostProcessingShader", sPostProcessingShader);
|
||||
}
|
||||
|
||||
CHECK_UISTATE("Video_Enhancements", "Enable3dVision", b3DVision);
|
||||
SET_IF_DIFFERS("Video_Hacks", "EFBAccessEnable", bEFBAccessEnable);
|
||||
SET_IF_DIFFERS("Video_Hacks", "DlistCachingEnable", bDlistCachingEnable);
|
||||
SET_IF_DIFFERS("Video_Hacks", "EFBCopyEnable", bEFBCopyEnable);
|
||||
SET_IF_DIFFERS("Video_Hacks", "EFBCopyDisableHotKey", bOSDHotKey);
|
||||
SET_IF_DIFFERS("Video_Hacks", "EFBToTextureEnable", bCopyEFBToTexture);
|
||||
SET_IF_DIFFERS("Video_Hacks", "EFBScaledCopy", bCopyEFBScaled);
|
||||
SET_IF_DIFFERS("Video_Hacks", "EFBCopyCacheEnable", bEFBCopyCacheEnable);
|
||||
SET_IF_DIFFERS("Video_Hacks", "EFBEmulateFormatChanges", bEFBEmulateFormatChanges);
|
||||
|
||||
CHECK_UISTATE("Video_Hacks", "EFBAccessEnable", bEFBAccessEnable);
|
||||
CHECK_UISTATE("Video_Hacks", "DlistCachingEnable", bDlistCachingEnable);
|
||||
CHECK_UISTATE("Video_Hacks", "EFBCopyDisableHotKey", bOSDHotKey);
|
||||
|
||||
{ // CheckBox+RadioButtons group
|
||||
CHECK_UISTATE("Video_Hacks", "EFBCopyEnable", bEFBCopyEnable);
|
||||
UI_State.bCopyEFBToTexture = UI_State.bEFBCopyEnable;
|
||||
CHECK_UISTATE("Video_Hacks", "EFBToTextureEnable", bCopyEFBToTexture);
|
||||
|
||||
CHECK_UISTATE("Video_Hacks", "EFBCopyCacheEnable", bEFBCopyCacheEnable);
|
||||
}
|
||||
|
||||
CHECK_UISTATE("Video_Hacks", "EFBScaledCopy", bCopyEFBScaled);
|
||||
CHECK_UISTATE("Video_Hacks", "EFBEmulateFormatChanges", bEFBEmulateFormatChanges);
|
||||
|
||||
CHECK_UISTATE("Video_Hardware", "Adapter", iAdapter);
|
||||
SET_IF_DIFFERS("Video_Hardware", "Adapter", iAdapter);
|
||||
|
||||
iniFile.Save(game_ini);
|
||||
}
|
||||
|
@ -61,17 +61,9 @@ class IniFile;
|
||||
// NEVER inherit from this class.
|
||||
struct VideoConfig
|
||||
{
|
||||
|
||||
private:
|
||||
// According to new structure-design this member MUST BE private
|
||||
void GameIniLoad(const char *ini_file);
|
||||
|
||||
public:
|
||||
VideoConfig();
|
||||
// You can choose what "INI snapshot" you wish to load...
|
||||
// GameIni is loaded over MainIni file only if 'fileCheck' argument is passed with success
|
||||
void Load(const char *main_ini_file, bool fileCheck = false, const char *game_ini_file = "");
|
||||
|
||||
void Load(const char *ini_file);
|
||||
void GameIniLoad(const char *ini_file);
|
||||
void VerifyValidity();
|
||||
void Save(const char *ini_file);
|
||||
void GameIniSave(const char* default_ini, const char* game_ini);
|
||||
@ -85,7 +77,7 @@ public:
|
||||
int iAspectRatio;
|
||||
bool bCrop; // Aspect ratio controls.
|
||||
bool bUseXFB;
|
||||
bool bUseRealXFB; // joined to radio button
|
||||
bool bUseRealXFB;
|
||||
bool bUseNativeMips;
|
||||
|
||||
// OpenCL/OpenMP
|
||||
@ -117,7 +109,7 @@ public:
|
||||
|
||||
// Utility
|
||||
bool bDumpTextures;
|
||||
bool bHiresTextures;
|
||||
bool bHiresTextures;
|
||||
bool bDumpEFBTarget;
|
||||
bool bDumpFrames;
|
||||
bool bUseFFV1;
|
||||
@ -127,16 +119,15 @@ public:
|
||||
int iAnaglyphFocalAngle;
|
||||
bool b3DVision;
|
||||
|
||||
|
||||
// Hacks
|
||||
bool bEFBAccessEnable;
|
||||
bool bDlistCachingEnable;
|
||||
bool bDlistCachingEnable;
|
||||
|
||||
bool bEFBCopyEnable;
|
||||
bool bEFBCopyCacheEnable;
|
||||
bool bEFBEmulateFormatChanges;
|
||||
bool bOSDHotKey;
|
||||
bool bCopyEFBToTexture; // joined to radio button
|
||||
bool bCopyEFBToTexture;
|
||||
bool bCopyEFBScaled;
|
||||
bool bSafeTextureCache;
|
||||
int iSafeTextureCache_ColorSamples;
|
||||
@ -157,66 +148,6 @@ public:
|
||||
// D3D only config, mostly to be merged into the above
|
||||
int iAdapter;
|
||||
|
||||
// UI Controls state
|
||||
struct
|
||||
{
|
||||
// IMPORTANT: each member inside this struct MUST HAVE same name corresponding to data member
|
||||
bool bVSync;
|
||||
bool bWidescreenHack;
|
||||
bool iAspectRatio;
|
||||
bool bCrop;
|
||||
bool bUseXFB;
|
||||
bool bUseRealXFB;
|
||||
bool bUseNativeMips;
|
||||
bool bEnableOpenCL;
|
||||
bool iMultisampleMode;
|
||||
bool iEFBScale;
|
||||
bool bForceFiltering;
|
||||
bool iMaxAnisotropy;
|
||||
bool sPostProcessingShader;
|
||||
bool bShowFPS;
|
||||
bool bShowInputDisplay;
|
||||
bool bOverlayStats;
|
||||
bool bOverlayProjStats;
|
||||
bool bTexFmtOverlayEnable;
|
||||
bool bTexFmtOverlayCenter;
|
||||
bool bShowEFBCopyRegions;
|
||||
bool bWireFrame;
|
||||
bool bDisableLighting;
|
||||
bool bDisableTexturing;
|
||||
bool bDstAlphaPass;
|
||||
bool bDisableFog;
|
||||
bool bDumpTextures;
|
||||
bool bHiresTextures;
|
||||
bool bDumpEFBTarget;
|
||||
bool bDumpFrames;
|
||||
bool bUseFFV1;
|
||||
bool bFreeLook;
|
||||
bool bAnaglyphStereo;
|
||||
bool b3DVision;
|
||||
bool iAnaglyphStereoSeparation;
|
||||
bool iAnaglyphFocalAngle;
|
||||
bool bEFBAccessEnable;
|
||||
bool bOMPDecoder;
|
||||
bool bDlistCachingEnable;
|
||||
bool bEFBCopyEnable;
|
||||
bool bCopyEFBToTexture;
|
||||
bool bEFBCopyCacheEnable;
|
||||
bool bEFBEmulateFormatChanges;
|
||||
bool bOSDHotKey;
|
||||
bool bCopyEFBScaled;
|
||||
bool bSafeTextureCache;
|
||||
bool iSafeTextureCache_ColorSamples;
|
||||
bool bZTPSpeedHack;
|
||||
bool bEnablePixelLighting;
|
||||
bool bEnablePerPixelDepth;
|
||||
bool iLog;
|
||||
bool iSaveTargetId;
|
||||
bool iCompileDLsLevel;
|
||||
bool bShowShaderErrors;
|
||||
bool iAdapter;
|
||||
} UI_State;
|
||||
|
||||
// Static config per API
|
||||
struct
|
||||
{
|
||||
|
@ -155,9 +155,8 @@ bool VideoBackend::Initialize(void *&window_handle)
|
||||
|
||||
frameCount = 0;
|
||||
|
||||
g_Config.Load((File::GetUserPath(D_CONFIG_IDX) + "gfx_dx11.ini").c_str(), true,
|
||||
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strGameIni.c_str());
|
||||
|
||||
g_Config.Load((File::GetUserPath(D_CONFIG_IDX) + "gfx_dx11.ini").c_str());
|
||||
g_Config.GameIniLoad(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strGameIni.c_str());
|
||||
UpdateProjectionHack(g_Config.iPhackvalue, g_Config.sPhackvalue);
|
||||
UpdateActiveConfig();
|
||||
|
||||
|
@ -137,9 +137,9 @@ bool VideoBackend::Initialize(void *&window_handle)
|
||||
|
||||
frameCount = 0;
|
||||
|
||||
g_Config.Load((File::GetUserPath(D_CONFIG_IDX) + "gfx_dx9.ini").c_str(), true,
|
||||
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strGameIni.c_str());
|
||||
|
||||
g_Config.Load((File::GetUserPath(D_CONFIG_IDX) + "gfx_dx9.ini").c_str());
|
||||
g_Config.GameIniLoad(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strGameIni.c_str());
|
||||
|
||||
UpdateProjectionHack(g_Config.iPhackvalue, g_Config.sPhackvalue);
|
||||
UpdateActiveConfig();
|
||||
|
||||
|
@ -160,8 +160,8 @@ bool VideoBackend::Initialize(void *&window_handle)
|
||||
|
||||
frameCount = 0;
|
||||
|
||||
g_Config.Load((File::GetUserPath(D_CONFIG_IDX) + "gfx_opengl.ini").c_str(), true,
|
||||
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strGameIni.c_str());
|
||||
g_Config.Load((File::GetUserPath(D_CONFIG_IDX) + "gfx_opengl.ini").c_str());
|
||||
g_Config.GameIniLoad(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strGameIni.c_str());
|
||||
|
||||
g_Config.UpdateProjectionHack();
|
||||
|
||||
|
@ -67,7 +67,7 @@ void VideoSoftware::ShowConfig(void *_hParent)
|
||||
|
||||
bool VideoSoftware::Initialize(void *&window_handle)
|
||||
{
|
||||
g_SWVideoConfig.Load((File::GetUserPath(D_CONFIG_IDX) + "gfx_software.ini").c_str());
|
||||
g_SWVideoConfig.Load((File::GetUserPath(D_CONFIG_IDX) + "gfx_software.ini").c_str());
|
||||
|
||||
if (!OpenGL_Create(window_handle))
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user