D3D: Eliminate black borders, add 4:3 and 16:9 settings, and the widescreen hack. Unfortunately this temporarily breaks MSAA (in d3d only) until I have time to fix it.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4263 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2009-09-13 17:46:33 +00:00
parent 5911abc600
commit a7c70ddb66
32 changed files with 2041 additions and 370 deletions

View File

@ -15,7 +15,6 @@
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
// ---------------------------------------------------------------------------------------------
// GC graphics pipeline
// ---------------------------------------------------------------------------------------------
@ -33,9 +32,13 @@
#include "MathUtil.h"
#include "pluginspecs_video.h"
// TODO: Move these out of here.
extern int frameCount;
extern int OSDChoice, OSDTime, OSDInternalW, OSDInternalH;
// Renderer really isn't a very good name for this class - it's more like "Misc".
// The long term goal is to get rid of this class and replace it with others that make
// more sense.
class Renderer
{
public:
@ -48,8 +51,6 @@ public:
static void ReinitView();
static void SwapBuffers();
static void SetColorMask();
static void SetBlendMode(bool forceUpdate);
static bool SetScissorRect();