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Put Plugins/ in Core/, rename to VideoBackends
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99
Source/Core/VideoBackends/OGL/Src/Render.h
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99
Source/Core/VideoBackends/OGL/Src/Render.h
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#ifndef _RENDER_H_
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#define _RENDER_H_
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#include "RenderBase.h"
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namespace OGL
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{
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void ClearEFBCache();
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enum GLSL_VERSION {
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GLSL_130,
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GLSL_140,
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GLSL_150, // and above
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GLSLES2,
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GLSLES3
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};
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// ogl-only config, so not in VideoConfig.h
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extern struct VideoConfig {
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bool bSupportsGLSLCache;
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bool bSupportsGLPinnedMemory;
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bool bSupportsGLSync;
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bool bSupportsGLBaseVertex;
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bool bSupportCoverageMSAA;
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bool bSupportSampleShading;
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GLSL_VERSION eSupportedGLSLVersion;
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bool bSupportOGL31;
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const char *gl_vendor;
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const char *gl_renderer;
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const char* gl_version;
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const char* glsl_version;
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s32 max_samples;
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} g_ogl_config;
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class Renderer : public ::Renderer
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{
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public:
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Renderer();
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~Renderer();
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static void Init();
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static void Shutdown();
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void SetColorMask();
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void SetBlendMode(bool forceUpdate);
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void SetScissorRect(const TargetRectangle& rc);
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void SetGenerationMode();
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void SetDepthMode();
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void SetLogicOpMode();
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void SetDitherMode();
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void SetLineWidth();
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void SetSamplerState(int stage,int texindex);
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void SetInterlacingMode();
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// TODO: Implement and use these
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void ApplyState(bool bUseDstAlpha) {}
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void RestoreState() {}
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void RenderText(const char* pstr, int left, int top, u32 color);
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void DrawDebugInfo();
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void FlipImageData(u8 *data, int w, int h);
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u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data);
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void ResetAPIState();
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void RestoreAPIState();
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TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc);
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void Swap(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& rc,float Gamma);
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void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable, u32 color, u32 z);
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void ReinterpretPixelData(unsigned int convtype);
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void UpdateViewport(Matrix44& vpCorrection);
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bool SaveScreenshot(const std::string &filename, const TargetRectangle &rc);
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void SetPSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4);
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void SetPSConstant4fv(unsigned int const_number, const float *f);
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void SetMultiPSConstant4fv(unsigned int const_number, unsigned int count, const float *f);
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void SetVSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4);
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void SetVSConstant4fv(unsigned int const_number, const float *f);
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void SetMultiVSConstant3fv(unsigned int const_number, unsigned int count, const float *f);
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void SetMultiVSConstant4fv(unsigned int const_number, unsigned int count, const float *f);
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private:
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void UpdateEFBCache(EFBAccessType type, u32 cacheRectIdx, const EFBRectangle& efbPixelRc, const TargetRectangle& targetPixelRc, const u32* data);
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};
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}
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#endif
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