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Put Plugins/ in Core/, rename to VideoBackends
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71
Source/Core/VideoBackends/OGL/Src/TextureCache.h
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71
Source/Core/VideoBackends/OGL/Src/TextureCache.h
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// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#ifndef _TEXTUREMNGR_H_
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#define _TEXTUREMNGR_H_
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#include <map>
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#include "VideoCommon.h"
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#include "GLUtil.h"
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#include "BPStructs.h"
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#include "TextureCacheBase.h"
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namespace OGL
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{
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class TextureCache : public ::TextureCache
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{
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public:
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TextureCache();
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static void DisableStage(unsigned int stage);
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static void SetStage();
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static void SetNextStage(unsigned int stage);
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private:
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struct TCacheEntry : TCacheEntryBase
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{
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GLuint texture;
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GLuint framebuffer;
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PC_TexFormat pcfmt;
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int gl_format;
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int gl_iformat;
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int gl_type;
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int m_tex_levels;
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//TexMode0 mode; // current filter and clamp modes that texture is set to
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//TexMode1 mode1; // current filter and clamp modes that texture is set to
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TCacheEntry();
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~TCacheEntry();
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void Load(unsigned int width, unsigned int height,
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unsigned int expanded_width, unsigned int level);
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void FromRenderTarget(u32 dstAddr, unsigned int dstFormat,
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unsigned int srcFormat, const EFBRectangle& srcRect,
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bool isIntensity, bool scaleByHalf, unsigned int cbufid,
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const float *colmat);
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void Bind(unsigned int stage);
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bool Save(const char filename[], unsigned int level);
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};
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~TextureCache();
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TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height,
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unsigned int expanded_width, unsigned int tex_levels, PC_TexFormat pcfmt);
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TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h);
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};
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bool SaveTexture(const char* filename, u32 textarget, u32 tex, int virtual_width, int virtual_height, unsigned int level);
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}
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#endif // _TEXTUREMNGR_H_
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