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Put Plugins/ in Core/, rename to VideoBackends
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130
Source/Core/VideoBackends/OGL/Src/VertexShaderCache.cpp
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130
Source/Core/VideoBackends/OGL/Src/VertexShaderCache.cpp
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// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include <math.h>
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#include "Globals.h"
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#include "VideoConfig.h"
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#include "Statistics.h"
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#include "GLUtil.h"
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#include "Render.h"
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#include "VertexShaderGen.h"
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#include "VertexShaderManager.h"
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#include "ProgramShaderCache.h"
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#include "VertexManager.h"
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#include "VertexLoader.h"
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#include "XFMemory.h"
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#include "ImageWrite.h"
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#include "FileUtil.h"
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#include "Debugger.h"
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namespace OGL
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{
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void SetVSConstant4fvByName(const char * name, unsigned int offset, const float *f, const unsigned int count = 1)
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{
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ProgramShaderCache::PCacheEntry tmp = ProgramShaderCache::GetShaderProgram();
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for (int a = 0; a < NUM_UNIFORMS; ++a)
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{
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if (!strcmp(name, UniformNames[a]))
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{
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if (tmp.shader.UniformLocations[a] == -1)
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return;
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else if (tmp.shader.UniformSize[a] <= offset)
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return;
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else
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{
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unsigned int maxcount= tmp.shader.UniformSize[a]-offset;
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glUniform4fv(tmp.shader.UniformLocations[a] + offset, std::min(count, maxcount), f);
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return;
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}
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}
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}
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}
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void Renderer::SetVSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4)
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{
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float const buf[4] = {f1, f2, f3, f4};
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if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
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{
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ProgramShaderCache::SetMultiVSConstant4fv(const_number, buf, 1);
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return;
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}
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for (unsigned int a = 0; a < 9; ++a)
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{
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if (const_number >= VSVar_Loc[a].reg && const_number < ( VSVar_Loc[a].reg + VSVar_Loc[a].size))
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{
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unsigned int offset = const_number - VSVar_Loc[a].reg;
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SetVSConstant4fvByName(VSVar_Loc[a].name, offset, buf);
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return;
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}
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}
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}
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void Renderer::SetVSConstant4fv(unsigned int const_number, const float *f)
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{
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if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
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{
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ProgramShaderCache::SetMultiVSConstant4fv(const_number, f, 1);
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return;
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}
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for (unsigned int a = 0; a < 9; ++a)
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{
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if (const_number >= VSVar_Loc[a].reg && const_number < ( VSVar_Loc[a].reg + VSVar_Loc[a].size))
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{
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unsigned int offset = const_number - VSVar_Loc[a].reg;
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SetVSConstant4fvByName(VSVar_Loc[a].name, offset, f);
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return;
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}
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}
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}
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void Renderer::SetMultiVSConstant4fv(unsigned int const_number, unsigned int count, const float *f)
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{
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if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
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{
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ProgramShaderCache::SetMultiVSConstant4fv(const_number, f, count);
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return;
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}
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for (unsigned int a = 0; a < 9; ++a)
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{
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if (const_number >= VSVar_Loc[a].reg && const_number < ( VSVar_Loc[a].reg + VSVar_Loc[a].size))
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{
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unsigned int offset = const_number - VSVar_Loc[a].reg;
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SetVSConstant4fvByName(VSVar_Loc[a].name, offset, f, count);
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return;
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}
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}
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}
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void Renderer::SetMultiVSConstant3fv(unsigned int const_number, unsigned int count, const float *f)
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{
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float buf[4 * C_VENVCONST_END];
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for (unsigned int i = 0; i < count; i++)
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{
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buf[4*i ] = *f++;
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buf[4*i+1] = *f++;
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buf[4*i+2] = *f++;
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buf[4*i+3] = 0.f;
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}
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if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
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{
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ProgramShaderCache::SetMultiVSConstant4fv(const_number, buf, count);
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return;
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}
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for (unsigned int a = 0; a < 9; ++a)
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{
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if (const_number >= VSVar_Loc[a].reg && const_number < ( VSVar_Loc[a].reg + VSVar_Loc[a].size))
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{
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unsigned int offset = const_number - VSVar_Loc[a].reg;
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SetVSConstant4fvByName(VSVar_Loc[a].name, offset, buf, count);
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return;
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}
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}
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}
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} // namespace OGL
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