DolphinWX: Remove usage of IsCompressed() in compression code

What we actually care about is whether it's a GCZ file,
not whether it's compressed. (This commit doesn't change
the behavior, since the beginning of CompressSelection
discards items that aren't BlobType::GCZ or BlobType::PLAIN.)
This commit is contained in:
JosJuice
2017-02-20 16:08:07 +01:00
parent b1589a6337
commit a7e11db4bf
3 changed files with 4 additions and 10 deletions

View File

@ -386,9 +386,3 @@ const std::string GameListItem::GetWiiFSPath() const
return ret;
}
bool GameListItem::IsCompressed() const
{
return m_blob_type == DiscIO::BlobType::GCZ || m_blob_type == DiscIO::BlobType::CISO ||
m_blob_type == DiscIO::BlobType::WBFS;
}