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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
Moved a debugging check to the plugin from the main debugger. I still can't enable the sound plugin window in the Release build because I haven't figured out why calls to SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin.c_str() crashes in a Release build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@764 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -61,6 +61,8 @@ uint32 g_LastDMASize = 0;
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extern u32 m_addressPBs;
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bool AXTask(u32& _uMail);
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bool bCanWork = false;
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// ==============
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@ -117,16 +119,27 @@ void DSP_DoState(unsigned char **ptr, int mode) {
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void DllDebugger(HWND _hParent)
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{
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#if (defined (_DEBUG) || defined (DEBUGFAST)) && defined (_WIN32)
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g_Dialog.Create(NULL); //_hParent);
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g_Dialog.ShowWindow(SW_SHOW);
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// Open the console window
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startConsoleWin(155, 10000, "Sound Debugging"); // give room for 2000 rows
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wprintf("DllDebugger > Console opened\n");
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// TODO: Make this adjustable from the Debugging window
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MoveWindow(GetConsoleHwnd(), 0,400, 1280,500, true);
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#ifdef _WIN32
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#if defined (_DEBUG) || defined (DEBUGFAST)
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if(bCanWork)
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{
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g_Dialog.Create(NULL); //_hParent);
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g_Dialog.ShowWindow(SW_SHOW);
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// Open the console window
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startConsoleWin(155, 100, "Sound Debugging"); // give room for 100 rows
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wprintf("DllDebugger > Console opened\n");
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// TODO: Make this adjustable from the Debugging window
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MoveWindow(GetConsoleHwnd(), 0,400, 1280,500, true);
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}
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else
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{
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// TODO: let us open the debugging window when we open the Dolphin-Debugger, fix the crash
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// that currently occurs of you try to do that
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MessageBox(0, "Can't open debugging window yet. Please start a game first", "DSP LLE", 0);
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}
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#endif
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MessageBox(0, "Can't open debugging window in Release build of this plugin.", "DSP LLE", 0);
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#endif
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}
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@ -206,7 +219,7 @@ void dspi_req_dsp_irq()
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void DSP_Initialize(DSPInitialize _dspInitialize)
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{
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bool bCanWork = true;
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bCanWork = true;
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g_dspInitialize = _dspInitialize;
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gdsp_init();
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