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Kill off some usages of c_str.
Also changes some function params, but this is ok. Some simplifications were also able to be made (ie. killing off strcmps with ==, etc).
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@ -25,7 +25,7 @@ class CBoot
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public:
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static bool BootUp();
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static bool IsElfWii(const char *filename);
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static bool IsElfWii(const std::string& filename);
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// Tries to find a map file for the current game by looking first in the
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// local user directory, then in the shared user directory.
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@ -46,8 +46,8 @@ private:
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static void UpdateDebugger_MapLoaded(const char* _gameID = nullptr);
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static bool LoadMapFromFilename();
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static bool Boot_ELF(const char *filename);
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static bool Boot_WiiWAD(const char *filename);
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static bool Boot_ELF(const std::string& filename);
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static bool Boot_WiiWAD(const std::string& filename);
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static bool EmulatedBS2_GC();
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static bool EmulatedBS2_Wii();
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