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synced 2025-07-29 00:59:44 -06:00
Kill off some usages of c_str.
Also changes some function params, but this is ok. Some simplifications were also able to be made (ie. killing off strcmps with ==, etc).
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@ -7,7 +7,7 @@
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#include "VideoCommon/RenderBase.h"
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// Show the current FPS
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void cInterfaceEGL::UpdateFPSDisplay(const char *text)
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void cInterfaceEGL::UpdateFPSDisplay(const std::string& text)
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{
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Platform.UpdateFPSDisplay(text);
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}
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@ -20,7 +20,7 @@ void cInterfaceEGL::SwapInterval(int Interval)
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eglSwapInterval(GLWin.egl_dpy, Interval);
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}
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void* cInterfaceEGL::GetFuncAddress(std::string name)
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void* cInterfaceEGL::GetFuncAddress(const std::string& name)
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{
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return (void*)eglGetProcAddress(name.c_str());
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}
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