Kill off some usages of c_str.

Also changes some function params, but this is ok.
Some simplifications were also able to be made (ie. killing off strcmps with ==, etc).
This commit is contained in:
Lioncash
2014-03-12 15:33:41 -04:00
parent dccc6d8b47
commit a82675b7d5
170 changed files with 812 additions and 704 deletions

View File

@ -7,7 +7,7 @@
#include "VideoCommon/RenderBase.h"
// Show the current FPS
void cInterfaceEGL::UpdateFPSDisplay(const char *text)
void cInterfaceEGL::UpdateFPSDisplay(const std::string& text)
{
Platform.UpdateFPSDisplay(text);
}
@ -20,7 +20,7 @@ void cInterfaceEGL::SwapInterval(int Interval)
eglSwapInterval(GLWin.egl_dpy, Interval);
}
void* cInterfaceEGL::GetFuncAddress(std::string name)
void* cInterfaceEGL::GetFuncAddress(const std::string& name)
{
return (void*)eglGetProcAddress(name.c_str());
}