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Kill off some usages of c_str.
Also changes some function params, but this is ok. Some simplifications were also able to be made (ie. killing off strcmps with ==, etc).
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@ -65,7 +65,7 @@ void CWiiSaveCrypted::ExportAllSaves()
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if (entry.isDirectory)
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{
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u32 gameid;
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if (AsciiToHex(entry.virtualName.c_str(), gameid))
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if (AsciiToHex(entry.virtualName, gameid))
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{
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std::string bannerPath = StringFromFormat("%s%08x/data/banner.bin", folder.c_str(), gameid);
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if (File::Exists(bannerPath))
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