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Kill off some usages of c_str.
Also changes some function params, but this is ok. Some simplifications were also able to be made (ie. killing off strcmps with ==, etc).
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@ -255,7 +255,7 @@ Renderer::~Renderer()
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D3D::Close();
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}
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void Renderer::RenderText(const char *text, int left, int top, u32 color)
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void Renderer::RenderText(const std::string& text, int left, int top, u32 color)
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{
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D3D::font.DrawTextScaled((float)left, (float)top, 20.f, 0.0f, color, text);
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}
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