Kill off some usages of c_str.

Also changes some function params, but this is ok.
Some simplifications were also able to be made (ie. killing off strcmps with ==, etc).
This commit is contained in:
Lioncash
2014-03-12 15:33:41 -04:00
parent dccc6d8b47
commit a82675b7d5
170 changed files with 812 additions and 704 deletions

View File

@ -2,6 +2,8 @@
// Licensed under GPLv2
// Refer to the license.txt file included.
#include <string>
#include "Common/FileUtil.h"
#include "Common/IniFile.h"
@ -79,10 +81,9 @@ void ContinueGFXDebugger()
}
void GFXDebuggerBase::DumpPixelShader(const char* path)
void GFXDebuggerBase::DumpPixelShader(const std::string& path)
{
char filename[MAX_PATH];
sprintf(filename, "%sdump_ps.txt", path);
const std::string filename = StringFromFormat("%sdump_ps.txt", path.c_str());
std::string output;
bool useDstAlpha = !g_ActiveConfig.bDstAlphaPass && bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate && bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24;
@ -111,51 +112,50 @@ void GFXDebuggerBase::DumpPixelShader(const char* path)
File::WriteStringToFile(output, filename);
}
void GFXDebuggerBase::DumpVertexShader(const char* path)
void GFXDebuggerBase::DumpVertexShader(const std::string& path)
{
char filename[MAX_PATH];
sprintf(filename, "%sdump_vs.txt", path);
const std::string filename = StringFromFormat("%sdump_vs.txt", path.c_str());
File::CreateEmptyFile(filename);
/// File::WriteStringToFile(GenerateVertexShaderCode(g_nativeVertexFmt->m_components, g_ActiveConfig.backend_info.APIType), filename);
}
void GFXDebuggerBase::DumpPixelShaderConstants(const char* path)
void GFXDebuggerBase::DumpPixelShaderConstants(const std::string& path)
{
// TODO
}
void GFXDebuggerBase::DumpVertexShaderConstants(const char* path)
void GFXDebuggerBase::DumpVertexShaderConstants(const std::string& path)
{
// TODO
}
void GFXDebuggerBase::DumpTextures(const char* path)
void GFXDebuggerBase::DumpTextures(const std::string& path)
{
// TODO
}
void GFXDebuggerBase::DumpFrameBuffer(const char* path)
void GFXDebuggerBase::DumpFrameBuffer(const std::string& path)
{
// TODO
}
void GFXDebuggerBase::DumpGeometry(const char* path)
void GFXDebuggerBase::DumpGeometry(const std::string& path)
{
// TODO
}
void GFXDebuggerBase::DumpVertexDecl(const char* path)
void GFXDebuggerBase::DumpVertexDecl(const std::string& path)
{
// TODO
}
void GFXDebuggerBase::DumpMatrices(const char* path)
void GFXDebuggerBase::DumpMatrices(const std::string& path)
{
// TODO
}
void GFXDebuggerBase::DumpStats(const char* path)
void GFXDebuggerBase::DumpStats(const std::string& path)
{
// TODO
}